FANDOM


Abilities modified Edit

Adrenaline Edit

  • Recharge changed, see table below.

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Aftershock Edit

  • Effect ranges changed:
    • Deals X−Y Nature + 100% of focus damage.
    • Knocks the target back.

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Aid Edit

  • Recharge changed, see table below.
  • Old effect:
    • Cures 1−X random Poison effects from target.
  • New effect:
    • Cures 5-10 random Poison effects from target.

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Annihilate Edit

  • Old effect:
    • Deals X−Y Air + 100% of weapon damage.
    • Decreases target's armor ratings (12 EA, 12 WA, 12 NA, 12 FI, 12 AI).
  • New effect:
    • Deals X−Y Air + 100% of weapon damage.
    • Decreases target's armor ratings (Z EA, Z WA, Z NA, Z FI, Z AI).

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Arc of power Edit

  • Effect ranges changed:
    • Deals W−X Air + 100% of weapon damage.
    • 50% chance to trigger whenever the target receives it. Triggered Effect: Deals Y−Z Air.

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Assassinate Edit

  • Recharge changed, see table below.

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Atrophy Edit

  • Effect ranges changed:
    • Deals X−Y Air + 100% of focus damage.
    • Decreases target's Hit Points values by Z.

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Backdraft Edit

  • Effect ranges changed:
    • Deals X−Y Fire + 100% of focus damage.

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Backstab Edit

  • Old effect:
    • Decreases target's Hit Points by 22% of Maximum.
    • Stuns target for ability duration, target cannot move or act. (Duration:5 seconds)
  • New effect:
    • Decreases target's Hit Points by X−Y% of Maximum.
    • Stuns target for ability duration, target cannot move or act. (Duration:5 seconds)

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Bane slash Edit

  • Effect ranges changed:
    • Deals W−X Nature + 60% of weapon damage.
    • Reduces target's Hit Points by Y−Z. (Every 1 seconds for 5 seconds)

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Banish Edit

  • Effect ranges changed:
    • Deals X−Y Water + 100% of weapon damage.
    • Teleports the target 10 meters in a random direction.

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Beast of prey Edit

  • Old effect:
    • 10% chance to trigger whenever the target causes physical damage to another. Effect is used up once triggered. Triggered Effect: Increases user's Physical damage by 40.6%. (Duration:4 seconds)
  • New effect:
    • 10% chance to trigger whenever the target causes physical damage to another. Effect is used up once triggered. Triggered Effect: Increases user's Physical damage by X%. (Duration:4 seconds)

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Benevolence Edit

  • Effect ranges changed:
    • Heals nearby group members Hit Points for X−Y + 100% of focus bonus.

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Berserker's rage Edit

  • Old effect:
    • Increases user's Physical damage by 31.1%.
    • Decreases user's Physical defense by 7.8%.
    • Decreases user's Spiritual defense by 7.8%.
    • Decreases user's armor ratings (311 EA, 311 WA, 311 NA, 311 FI, 311 AI).
  • New effect:
    • Increases user's Physical damage by X%.
    • Decreases user's Physical defense by Y%.
    • Decreases user's Spiritual defense by Y%.
    • Decreases user's armor ratings (Z EA, Z WA, Z NA, Z FI, Z AI).

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Black winter Edit

  • Effect ranges changed:
    • Deals X−Y Water + 100% of weapon damage.
    • Decreases target's maximum movement rate by 22%. (Duration:3 seconds)

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Blade plunge Edit

  • Old effect:
    • Reduces target's Hit Points by X−Y + 60% of weapon bonus.
    • Increases user's life school abilities by 8.6%. (Duration:5 seconds)
  • New effect:
    • Reduces target's Hit Points by X−Y + 60% of weapon bonus.
    • Increases user's life school abilities by Z%. (Duration:5 seconds)

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Blast wave Edit

  • Old effect:
    • Decreases nearby opponents Hit Points by 16% of Maximum.
  • New effect:
    • Decreases nearby opponents Hit Points by X−Y% of Maximum.

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Blastforge Edit

  • Old effect:
    • Deals X−Y Fire + 100% of focus damage.
    • Decreases target's Earth armor rating by 8.6%.
    • Decreases target's Water armor rating by 8.6%.
    • Decreases target's Nature armor rating by 8.6%.
    • Decreases target's Fire armor rating by 8.6%.
    • Decreases target's Air armor rating by 8.6%.
  • New effect:
    • Deals X−Y Fire + 100% of focus damage.
    • Decreases target's Earth armor rating by 10.73%.
    • Decreases target's Water armor rating by 10.73%.
    • Decreases target's Nature armor rating by 10.73%.
    • Decreases target's Fire armor rating by 10.73%.
    • Decreases target's Air armor rating by 10.73%.

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Blessing of the tidekeeper Edit

  • Effect ranges changed:
    • Absorbs the next X damage done to team.

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Blight of air Edit

  • Effect ranges changed:
    • Deals X−Y Air + 100% of weapon damage.
    • Draws all charges on target to the Air polarity.

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Blight of fire Edit

  • Effect ranges changed:
    • Deals X−Y Fire + 100% of weapon damage.
    • Draws all charges on target to the Fire polarity.

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Blight of nature Edit

  • Effect ranges changed:
    • Deals X−Y Nature + 100% of weapon damage.
    • Draws all charges on target to the Nature polarity.

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Blight of water Edit

  • Effect ranges changed:
    • Deals X−Y Water + 100% of weapon damage.
    • Draws all charges on target to the Water polarity.

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Blitz Edit

  • Effect ranges changed:
    • Rushes the user 5-45 meters towards the target. Cannot travel through other avatars. Deals X−Y Air + 100% of weapon damage.

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Blitzkrieg Edit

  • Effect ranges changed:
    • Deals X−Y Fire + 100% of weapon damage.
    • Amplifies nearby opponents incoming damage (Earth,Water,Nature,Fire,Air) by Z.

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Blood crypt Edit

  • Old effect:
    • 20% chance to trigger whenever the target heals another. Triggered Effect: Pacifies target for ability duration, target can move but cannot act. (Duration:2 seconds)
  • New effect:
    • X% chance to trigger whenever the target heals another. Triggered Effect: Pacifies target for ability duration, target can move but cannot act. (Duration:2 seconds)

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Blood taint Edit

  • Old effect:
    • 20% chance to trigger whenever the target receives healing. Triggered Effect: Renders target immune to all Healing effects. (Duration:2 seconds)
  • New effect:
    • X% chance to trigger whenever the target receives healing. Triggered Effect: Renders target immune to all Healing effects. (Duration:2 seconds)

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Bloodfire Edit

  • Old effect:
    • Increases group's Physical damage by 8.6%.
    • Increases group's Spiritual damage by 8.6%.
  • New effect:
    • Increases group's Physical damage by X%.
    • Increases group's Spiritual damage by X%.

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Bloodletting Edit

  • Effect ranges changed:
    • Deals X−Y Fire + 100% of weapon damage.
    • Amplifies target's incoming damage (Earth,Water,Nature,Fire,Air) by Z. (Duration:10 seconds)

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Boon of the earthmaster Edit

  • Old effect:
    • Increases group's armor ratings (128 EA, 128 WA, 128 NA, 128 FI, 128 AI). (Duration:15 seconds; Max Stack:3)Increases group's Incoming healing by 0.9%. (Duration:15 seconds; Max Stack:3) (On initial application + Every 3 seconds for 30 seconds)
  • New effect:
    • Increases group's armor ratings (X EA, X WA, X NA, X FI, X AI). (Duration:15 seconds; Max Stack:3)Increases group's Incoming healing by Y%. (Duration:15 seconds; Max Stack:3) (On initial application + Every 3 seconds for 30 seconds)

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Boon of the forestlord Edit

  • Old effect:
    • Increases group's Physical damage by 8%.
    • Increases group's Spiritual damage by 8%.
  • New effect:
    • Increases group's Physical damage by X%.
    • Increases group's Spiritual damage by X%.

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Boon of the sundancer Edit

  • Recharge changed, see table below.

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Bramble Edit

  • Recharge changed, see table below.

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Brand of the revenant Edit

  • Old effect:
    • 100% chance to trigger whenever the target dies. Effect is used up once triggered. Triggered Effect: Restore dead target to life with 25% Health. Deals X−Y Water + 100% of weapon damage. (Duration:3 seconds) Stuns target for ability duration, target cannot move or act. (Duration:3 seconds) (Duration:20 seconds)
  • New effect:
    • 100% chance to trigger whenever the target dies. Effect is used up once triggered. Triggered Effect: Restore dead target to life with X% Health. Deals Y−Z Water + 100% of weapon damage. (Duration:3 seconds) Stuns target for ability duration, target cannot move or act. (Duration:3 seconds) (Duration:20 seconds)

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Bulwark Edit

  • Old effect:
    • Dampens user's incoming damage (Earth,Water,Nature,Fire,Air) by X.
    • Decreases user's Physical Offense, Spiritual Offense values by 65.
  • New effect:
    • Dampens user's incoming damage (Earth,Water,Nature,Fire,Air) by X.
    • Decreases user's Physical Offense, Spiritual Offense values by Y.

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Burning blade Edit

  • Effect ranges changed:
    • Deals X−Y Fire + 100% of weapon damage.

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Burning bonds Edit

  • Recharge changed, see table below.

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Burning grasp Edit

  • Recharge changed, see table below.

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Burning might Edit

  • Effect ranges changed:
    • Deals X−Y Fire + 100% of weapon damage.
    • Adds 10 Fire charges to target.

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Butcher Edit

  • Recharge changed, see table below.

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Canticle of Artaia Edit

  • Equip point cost changed, see table below.

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Canticle of drought Edit

  • Equip point cost changed, see table below.

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Canticle of life Edit

  • Equip point cost changed, see table below.
  • Old effect:
    • Increases user's Incoming healing by 13.3%.
  • New effect:
    • Increases user's Incoming healing by X%.

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Canticle of slumber Edit

  • Equip point cost changed, see table below.

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Canticle of the north Edit

  • Equip point cost changed, see table below.

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Canticle of the river Edit

  • Equip point cost changed, see table below.

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Capture Edit

  • Recharge changed, see table below.

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Chain lightning Edit

  • Effect ranges changed:
    • Deals X−Y Air + 100% of focus damage.
    • Deals X−Y Air.

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Charge Edit

  • Effect ranges changed:
    • Rushes the user 5-45 meters towards the target. Cannot travel through other avatars. Deals X−Y Fire + 100% of weapon damage.

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Cleansing breeze Edit

  • Recharge changed, see table below.

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Cleansing earth Edit

  • Recharge changed, see table below.

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Cleansing flame Edit

  • Recharge changed, see table below.

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Cleansing stream Edit

  • Recharge changed, see table below.

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Cleave Edit

  • Recharge changed, see table below.

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Contaminate Edit

  • Effect ranges changed:
    • Deals X−Y Nature. (Every 3 seconds for 9 seconds)

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Corruption Edit

  • Old effect:
    • Decreases target opponents Incoming healing by 31.6%.
  • New effect:
    • Decreases target opponents Incoming healing by X%.

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Countdown Edit

  • Effect ranges changed:
    • Deals W−X Fire + 100% of weapon damage.
    • Deals Y−Z Fire.

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Counterblow Edit

  • Equip point cost changed, see table below.
  • Old effect:
    • Deals X−Y Air + 100% of weapon damage.
    • Decreases nearby opponents armor ratings (93 EA, 93 WA, 93 NA, 93 FI, 93 AI).
  • New effect:
    • Deals X−Y Air + 100% of weapon damage.
    • Decreases nearby opponents armor ratings (Z EA, Z WA, Z NA, Z FI, Z AI).

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Courage Edit

  • Old effect:
    • Increases group's Hit Points values by X.
    • Increases group's Physical Defense, Spiritual Defense values by 41.
  • New effect:
    • Increases group's Hit Points values by X.
    • Increases group's Physical Defense, Spiritual Defense values by Y.

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Critical strike Edit

  • Old effect:
    • Decreases target's Physical Offense, Physical Defense values by 83.
  • New effect:
    • Decreases target's Physical Offense, Physical Defense values by X.

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Crossfire Edit

  • Effect ranges changed:
    • Deals X−Y Fire + 100% of weapon damage.

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Crucify Edit

  • Recharge changed, see table below.

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Cruelty Edit

  • Recharge changed, see table below.

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Cyclone Edit

  • Effect ranges changed:
    • Deals X−Y Nature.
    • Knocks the target back.

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Dance of the duelist Edit

  • Old effect:
    • Increases user's Physical defense by 15.6%.
    • Increases user's Spiritual defense by 15.6%.
  • New effect:
    • Increases user's Physical defense by X%.
    • Increases user's Spiritual defense by X%.

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Dark pact Edit

  • Recharge changed, see table below.
  • Old effect:
    • Increases user's Physical damage by 41.5%.
    • Renders user immune to all Positive Life effects.
  • New effect:
    • Increases user's Physical damage by X%.
    • Renders user immune to all Positive Life effects.

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Death grip Edit

  • Recharge changed, see table below.

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Death wish Edit

  • Effect ranges changed:
    • Heals user's Hit Points for W−X + 60% of weapon bonus.
    • Reduces user's Hit Points by Y−Z. (Every 3 seconds for 15 seconds)

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Defender's dart Edit

  • Old effect:
    • Deals X−Y Nature + 100% of focus damage.
    • Increases user's armor ratings (53 EA, 53 WA, 53 NA, 53 FI, 53 AI). (Duration:10 seconds; Max Stack:5)
  • New effect:
    • Deals X−Y Nature + 100% of focus damage.
    • Increases user's armor ratings (Z EA, Z WA, Z NA, Z FI, Z AI). (Duration:10 seconds; Max Stack:5)

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Defender's shell Edit

  • Effect ranges changed:
    • Absorbs the next X damage done to target.
    • Pacifies target for ability duration, target can move but cannot act.

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Deliverance Edit

  • Effect ranges changed:
    • Deals X−Y Nature + 100% of weapon damage.
    • 50% chance to trigger whenever the target receives it. Triggered Effect: Cures 1 random Curse effect from user.Cures 1 random Poison effect from user.Cures 1 random Torment effect from user.Cures 1 random Disease effect from user.

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Desolate Edit

  • Recharge changed, see table below.
  • Old effect:
    • Cancels 1−X random Boon effects from target.
  • New effect:
    • Cancels 5-10 random Boon effects from target.

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Devour Edit

  • Recharge changed, see table below.

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Discharge Edit

  • Old effect:
    • Deals X−Y Air + 100% of focus damage.
    • Decreases target's Physical Offense, Spiritual Offense values by 98.
  • New effect:
    • Deals X−Y Air + 100% of focus damage.
    • Decreases target's Physical Offense, Spiritual Offense values by Z.

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Dispatch Edit

  • Recharge changed, see table below.

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Divine strike Edit

  • Old effect:
    • Deals X−Y Water + 100% of weapon damage.
    • Increases user's Incoming healing by 4.3%. (Duration:5 seconds)
  • New effect:
    • Deals X−Y Water + 100% of weapon damage.
    • Increases user's Incoming healing by Z%. (Duration:5 seconds)

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Dragon's breath Edit

  • Effect ranges changed:
    • Deals X−Y Fire + 100% of focus damage.

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Dual strike Edit

  • Effect ranges changed:
    • Deals W−X Fire + 100% of weapon damage.
    • Deals Y−Z Fire.

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Egress Edit

  • Recharge changed, see table below.

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Electrify Edit

  • Effect ranges changed:
    • Deals W−X Air + 100% of focus damage.
    • 25% chance to trigger whenever the target uses an ability. Effect is used up once triggered. Triggered Effect: Deals Y−Z Air.

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Elemental burn Edit

  • Recharge changed, see table below.
  • Old effect:
    • Cancels 1−X random Blessing effects from nearby opponents.
    • Cancels 1−X random Boon effects from nearby opponents.
    • Cancels 1−X random Mark effects from nearby opponents.
    • Cancels 1−X random Tribute effects from nearby opponents.
  • New effect:
    • Cancels 3 random Blessing effects from nearby opponents.
    • Cancels 3 random Boon effects from nearby opponents.
    • Cancels 3 random Mark effects from nearby opponents.
    • Cancels 3 random Tribute effects from nearby opponents.

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Elemental cleansing Edit

  • Recharge changed, see table below.

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Elemental mirror Edit

  • Duration changed from "4 seconds" to "6 seconds"
  • Recharge changed, see table below.

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Ember shot Edit

  • Effect ranges changed:
    • Deals X−Y Fire + 100% of focus damage.

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Endurance Edit

  • Effect ranges changed:
    • Increases user's Hit Points values by X.
    • Heals user's Hit Points for Y−Z. (Every 6 seconds for 60 seconds)

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Enervate Edit

  • Recharge changed, see table below.
  • Old effect:
    • Cancels 1−X random Tribute effects from target.
  • New effect:
    • Cancels 5-10 random Tribute effects from target.

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Engulf Edit

  • Effect ranges changed:
    • Deals X−Y Fire + 100% of weapon damage.

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Enhance Edit

  • Old effect:
    • Heals target's Hit Points for X−Y + 100% of focus bonus.
    • Increases user's Outgoing healing by 0.9%. (Duration:15 seconds; Max Stack:5)
  • New effect:
    • Heals target's Hit Points for X−Y + 100% of focus bonus.
    • Increases user's Outgoing healing by Z%. (Duration:15 seconds; Max Stack:5)

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Enthrall Edit

  • Recharge changed, see table below.

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Erode defense Edit

  • Old effect:
    • Deals X−Y Air + 100% of weapon damage.
    • Decreases target's armor ratings (64 EA, 64 WA, 64 NA, 64 FI, 64 AI).
  • New effect:
    • Deals X−Y Air + 100% of weapon damage.
    • Decreases target's armor ratings (Z EA, Z WA, Z NA, Z FI, Z AI).

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Eruption Edit

  • Effect ranges changed:
    • Deals X−Y Fire + 100% of focus damage.

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Execution Edit

  • Recharge changed, see table below.

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Expel Edit

  • Effect ranges changed:
    • Deals X−Y Nature + 100% of focus damage.
    • Teleports the target 5-10 meters in a random direction.

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Explosion Edit

  • Effect ranges changed:
    • Deals X−Y Fire + 100% of focus damage.

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Expose Edit

  • Effect ranges changed:
    • Deals X−Y Air + 100% of focus damage.
    • 25% chance to trigger whenever the target uses an ability. Triggered Effect: Amplifies target's incoming damage (Air) by Z. (Duration:15 seconds; Max Stack:5)

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Exterminate Edit

  • Recharge changed, see table below.

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Fade strike Edit

  • Effect ranges changed:
    • Deals X−Y Air + 100% of weapon damage.
    • Removes all Water charges from nearby opponents.
    • Removes all Nature charges from nearby opponents.
    • Removes all Fire charges from nearby opponents.
    • Removes all Air charges from nearby opponents.
    • Immune to charges.

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Fatal finish Edit

  • Recharge changed, see table below.

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Fire stab Edit

  • Effect ranges changed:
    • Deals X−Y Fire + 100% of weapon damage.

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Fire strike Edit

  • Effect ranges changed:
    • Deals X−Y Fire + 100% of weapon damage.

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Fire wall Edit

  • Description changed from "Creates a wall of Fire at the targeted location. Any combatants attempting to pass through this wall will burst into flames taking moderate Fire damage over time, regardless of whether they are enemy or ally." to "Creates a wall of Fire at the targeted location. Enemies attempting to pass through this wall will burst into flame taking heavy Fire damage over time. The user also takes damage when attempting to pass through the wall."
  • Recharge changed, see table below.

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Fireball Edit

  • Effect ranges changed:
    • Deals W−X Fire.
    • Deals Y−Z Fire + 100% of focus damage.

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Firebrand Edit

  • Effect ranges changed:
    • Deals X−Y Fire + 100% of weapon damage.

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Firestorm Edit

  • Effect ranges changed:
    • 100% chance to trigger whenever the target receives physical damage. Triggered Effect: Deals X−Y Fire.

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Firewater Edit

  • Effect ranges changed:
    • Deals X−Y Fire + 100% of weapon damage.
    • Reverses the polarity of Fire and Water charges on target.

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Fist of the cobra Edit

  • Effect ranges changed:
    • Reduces target's Hit Points by X−Y + 12% of weapon bonus. (Every 1 seconds for 5 seconds; Max Stack:5)Reduces target's Hit Points by X−Y + 12% of weapon bonus. (Every 1 seconds for 5 seconds; Max Stack:5)
    • Reduces target's Hit Points by X−Y + 12% of weapon bonus. (Every 1 seconds for 5 seconds; Max Stack:5)

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Flame bolt Edit

  • Effect ranges changed:
    • Deals X−Y Fire + 100% of focus damage.

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Flame dart Edit

  • Effect ranges changed:
    • Deals X−Y Fire + 100% of focus damage.

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Flame fist Edit

  • Effect ranges changed:
    • Deals X−Y Fire + 100% of weapon damage.
    • Adds 2 Fire charges to target.

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Flame gash Edit

  • Effect ranges changed:
    • Deals X−Y Fire + 100% of weapon damage.

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Flame scorn Edit

  • Effect ranges changed:
    • Deals X−Y Fire + 100% of weapon damage.
    • Removes all Fire charges from target.

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Flame spike Edit

  • Effect ranges changed:
    • Deals X−Y Fire + 100% of focus damage.

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Flame stomp Edit

  • Effect ranges changed:
    • Deals X−Y Fire + 100% of weapon damage.
    • 30% chance to trigger whenever the target receives it. Triggered Effect: Stuns target for ability duration, target cannot move or act. (Duration:2 seconds)

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Flaming force Edit

  • Effect ranges changed:
    • Deals X−Y Fire + 100% of weapon damage.

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Flaming whip Edit

  • Effect ranges changed:
    • Deals X−Y Fire + 100% of weapon damage.

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Flare Edit

  • Effect ranges changed:
    • Deals X−Y Fire + 100% of focus damage.

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Flurry Edit

  • Old effect:
    • Deals X−Y Air + 100% of weapon damage.
    • Increases user's Air damage by 7.8%. (Duration:6 seconds)
  • New effect:
    • Deals X−Y Air + 100% of weapon damage.
    • Increases user's Air damage by Z%. (Duration:6 seconds)

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Force of nature Edit

  • Old effect:
    • Deals X−Y Nature + 100% of weapon damage.
    • Increases user's Physical damage by 12.9%. (Duration:5 seconds; Max Stack:2)
  • New effect:
    • Deals X−Y Nature + 100% of weapon damage.
    • Increases user's Physical damage by Z%. (Duration:5 seconds; Max Stack:2)

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Fortitude Edit

  • Old effect:
    • Increases group's armor ratings (526 EA, 526 WA, 526 NA, 526 FI, 526 AI).
  • New effect:
    • Increases group's armor ratings (X EA, X WA, X NA, X FI, X AI).

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Frailty Edit

  • Effect ranges changed:
    • Deals X−Y Air + 100% of weapon damage.
    • Amplifies target's incoming damage (Air) by Z.

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Freeze Edit

  • Effect ranges changed:
    • Deals X−Y Water + 100% of focus damage.
    • Decreases target's maximum movement rate by 33%. (Duration:4 seconds)

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Freezing shot Edit

  • Effect ranges changed:
    • Deals X−Y Water + 100% of focus damage.
    • Roots target for ability duration, target cannot move but can use abilities normally. Effect ends if target receives damage. (Duration:2 seconds)

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Freezing stroke Edit

  • Effect ranges changed:
    • Deals X−Y Water + 100% of weapon damage.
    • Decreases target's maximum movement rate by 22%. (Duration:6 seconds)

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Frenzy Edit

  • Effect ranges changed:
    • Deals X−Y Nature + 100% of weapon damage.
    • Knocks the target back.

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Frost bolt Edit

  • Effect ranges changed:
    • Reduces target's Hit Points by X−Y + 60% of focus bonus.

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Frost crypt Edit

  • Old effect:
    • Deals W−X Water + 100% of focus damage.
    • Decreases target's Outgoing healing by 7.9%.
    • 100% chance to trigger whenever the target heals another. Triggered Effect: Deals Y−Z Water.
  • New effect:
    • Deals V−W Water + 100% of focus damage.
    • Decreases target's Outgoing healing by X%.
    • 100% chance to trigger whenever the target heals another. Triggered Effect: Deals Y−Z Water.

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Frost dart Edit

  • Effect ranges changed:
    • Reduces target's Hit Points by X−Y + 60% of focus bonus.

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Frost skin Edit

  • Old effect:
    • 15% chance to trigger whenever the target receives physical damage. Triggered Effect: Pacifies target for ability duration, target can move but cannot act. Effect ends if target receives damage. (Duration:7 seconds)
  • New effect:
    • X% chance to trigger whenever the target receives physical damage. Triggered Effect: Pacifies target for ability duration, target can move but cannot act. Effect ends if target receives damage. (Duration:7 seconds)

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Frost sting Edit

  • Equip point cost changed, see table below.
  • Old effect:
    • Deals 0 Water + 100% of weapon damage.
    • 50% chance to trigger whenever the target receives it. Triggered Effect: Roots target for ability duration, target cannot move but can use abilities normally. Effect ends if target receives damage. (Duration:9 seconds)
  • New effect:
    • Deals X−Y Water + 100% of weapon damage.
    • 50% chance to trigger whenever the target receives it. Triggered Effect: Roots target for ability duration, target cannot move but can use abilities normally. Effect ends if target receives damage. (Duration:1 seconds)

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Frost strike Edit

  • Description changed from "A physical attack that deals heavy Water damage to the target, ignoring their armor ratings to increase damage." to "A physical attack that deals low Water damage to the target, and ignores armor ratings to increase damage."
  • Effect ranges changed:
    • Reduces target's Hit Points by X−Y + 60% of weapon bonus.

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Frostbite Edit

  • Effect ranges changed:
    • Deals X−Y Water + 100% of focus damage.
    • Decreases target's maximum movement rate by 22%. (Duration:3 seconds)

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Frostburn Edit

  • Old effect:
    • Deals X−Y Water + 100% of focus damage.
    • Decreases target's Physical offense by 4.5%.
    • Decreases target's Spiritual offense by 4.5%.
  • New effect:
    • Deals X−Y Water + 100% of focus damage.
    • Decreases target's Physical offense by Z%.
    • Decreases target's Spiritual offense by Z%.

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Frostseal Edit

  • Effect ranges changed:
    • Absorbs the next X damage done to target.

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Frozen agony Edit

  • Recharge changed, see table below.

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Frozen furor Edit

  • Effect ranges changed:
    • Deals X−Y Water + 100% of weapon damage.
    • Dampens user's incoming damage (Water,Nature,Fire,Air) by Z. (Duration:5 seconds)

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Frozen shackle Edit

  • Effect ranges changed:
    • Deals X−Y Water + 100% of focus damage.
    • 25% chance to trigger whenever the target receives it. Triggered Effect: Roots target for ability duration, target cannot move but can use abilities normally. (Duration:3 seconds)

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Frozen spite Edit

  • Old effect:
    • Deals X−Y Water + 100% of weapon damage.
    • Increases user's Physical damage by 18.7%. (Duration:5 seconds)Increases user's Spiritual damage by 3.7%. (Duration:5 seconds)
  • New effect:
    • Deals W−X Water + 100% of weapon damage.
    • Increases user's Physical damage by Y%. (Duration:5 seconds)Increases user's Spiritual damage by Z%. (Duration:5 seconds)

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Gale Edit

  • Effect ranges changed:
    • Deals X−Y Water + 100% of focus damage.

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Grace of the martyr Edit

  • Old effect:
    • Increases target's Hit Points by 21% of Maximum.
    • Cures 8 random Curse effects from target.
    • Cures 8 random Poison effects from target.
    • Cures 8 random Torment effects from target.
    • Cures 8 random Disease effects from target.
    • Cures 8 random Debuff effects from target.
    • Decreases user's Hit Points by 15% of Maximum.
  • New effect:
    • Increases target's Hit Points by W−X% of Maximum.
    • Cures 8 random Curse effects from target.
    • Cures 8 random Poison effects from target.
    • Cures 8 random Torment effects from target.
    • Cures 8 random Disease effects from target.
    • Cures 8 random Debuff effects from target.
    • Decreases user's Hit Points by Y−Z% of Maximum.

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Grace of the saint Edit

  • Effect ranges changed:
    • Reduces user's Hit Points by W−X + 60% of focus bonus.
    • Heals nearby team members Hit Points for Y−Z + 100% of focus bonus. (Duration:45 seconds)Renders nearby team members immune to all Grace of the Saint effects. (Duration:45 seconds)

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Group reflect Edit

  • Effect ranges changed:
    • Dampens group's incoming damage (Earth,Water,Nature,Fire,Air) by X.
    • 100% chance to trigger whenever the target receives damage. Effect is used up once triggered. Triggered Effect: Deals Y−Z Nature.

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Guardian strike Edit

  • Old effect:
    • Deals X−Y Nature + 100% of weapon damage.
    • Increases user's armor ratings (59 EA, 59 WA, 59 NA, 59 FI, 59 AI). (Duration:30 seconds)
  • New effect:
    • Deals X−Y Nature + 100% of weapon damage.
    • Increases user's armor ratings (Z EA, Z WA, Z NA, Z FI, Z AI). (Duration:30 seconds)

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Guardian's wrath Edit

  • Effect ranges changed:
    • Deals X−Y Nature + 100% of weapon damage.
    • Knocks the nearby opponents back.
    • Renders group immune to all Damage effects. (Duration:3 seconds)

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Hard exit Edit

  • Recharge changed, see table below.

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Haven Edit

  • Old effect:
    • Increases group's Incoming healing by 14.9%.
    • Increases group's Physical defense by 5.8%.
    • Increases group's Spiritual defense by 5.8%.
  • New effect:
    • Increases group's Incoming healing by X%.
    • Increases group's Physical defense by Y%.
    • Increases group's Spiritual defense by Y%.

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Heal Edit

  • Effect ranges changed:
    • Heals target's Hit Points for X−Y + 100% of focus bonus.

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Hymn of bloodrage Edit

  • Equip point cost changed, see table below.
  • Old effect:
    • 50% chance to trigger whenever the target receives damage. Triggered Effect: Increases user's Physical Offense, Spiritual Offense values by 40. (Duration:15 seconds)Increases user's Spiritual damage by 7%. (Duration:15 seconds)Increases user's Physical damage by 7%. (Duration:15 seconds)
  • New effect:
    • 50% chance to trigger whenever the target receives damage. Triggered Effect: Increases user's Physical Offense, Spiritual Offense values by X. (Duration:15 seconds)Increases user's Spiritual damage by Y%. (Duration:15 seconds)Increases user's Physical damage by Y%. (Duration:15 seconds)

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Hymn of dragonfire Edit

  • Equip point cost changed, see table below.

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Hymn of embers Edit

  • Equip point cost changed, see table below.

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Hymn of enfeebling Edit

  • Equip point cost changed, see table below.
  • Old effect:
    • X% chance to trigger whenever the target receives damage. Triggered Effect: Decreases target's Physical damage by 8.8%. (Duration:5 seconds)Decreases target's Spiritual damage by 8.8%. (Duration:5 seconds)
  • New effect:
    • X% chance to trigger whenever the target receives damage. Triggered Effect: Decreases target's Physical damage by Y%. (Duration:5 seconds)Decreases target's Spiritual damage by Y%. (Duration:5 seconds)

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Hymn of flarefire Edit

  • Equip point cost changed, see table below.

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Hymn of keres Edit

  • Equip point cost changed, see table below.

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Hymn of soulfire Edit

  • Equip point cost changed, see table below.

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Hymn of the forgefather Edit

  • Equip point cost changed, see table below.

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Hypnotize Edit

  • Recharge changed, see table below.

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Ice fist Edit

  • Effect ranges changed:
    • Deals X−Y Water + 100% of weapon damage.
    • Adds 2 Water charges to target.

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Icebrand Edit

  • Effect ranges changed:
    • Deals X−Y Water + 100% of weapon damage.
    • Decreases target's maximum movement rate by 22%. (Duration:3 seconds)

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Icebringer's hammer Edit

  • Effect ranges changed:
    • Reduces target's Hit Points by X−Y + 60% of focus bonus.

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Iceforge Edit

  • Old effect:
    • 15% chance to trigger whenever the target causes physical damage to another. Triggered Effect: Roots target for ability duration, target cannot move but can use abilities normally. (Duration:14 seconds)
  • New effect:
    • X% chance to trigger whenever the target causes physical damage to another. Triggered Effect: Roots target for ability duration, target cannot move but can use abilities normally. (Duration:14 seconds)

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Icicle Edit

  • Effect ranges changed:
    • Deals X−Y Water + 100% of focus damage.
    • Decreases target's maximum movement rate by 11%. (Duration:3 seconds)

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Ignite Edit

  • Effect ranges changed:
    • Deals X−Y Fire + 100% of weapon damage. (Every 1 seconds for 5 seconds)

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Immolate Edit

  • Recharge changed, see table below.

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Impale Edit

  • Recharge changed, see table below.

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Incinerate Edit

  • Effect ranges changed:
    • Deals X−Y Fire + 100% of focus damage.

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Infection Edit

  • Effect ranges changed:
    • Reduces target's Hit Points by W−X + 12% of focus bonus. (Every 2 seconds for 10 seconds)
    • 50% chance to trigger whenever the target receives it. Triggered Effect: Reduces target's Hit Points by Y−Z. (Every 2 seconds for 10 seconds; Max Stack:4) (Every 2 seconds for 10 seconds)

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Inferno Edit

  • Effect ranges changed:
    • Deals X−Y Fire.
    • 50% chance to trigger whenever the target receives it. Triggered Effect: Stuns target for ability duration, target cannot move or act. (Duration:1 seconds)

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Inspire Edit

  • Old effect:
    • Increases group's physical abilities by 5.7%.
  • New effect:
    • Increases group's physical abilities by X%.

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Instinct Edit

  • Old effect:
    • Increases user's Growth physical abilities by 12.4%.
  • New effect:
    • Increases user's Growth physical abilities by X%.

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Intrepid strike Edit

  • Effect ranges changed:
    • Deals X−Y Nature + 100% of weapon damage.
    • Increases user's Hit Points values by Z. (Duration:30 seconds; Max Stack:4)

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Invulnerability Edit

  • Recharge changed, see table below.
  • Old effect:
    • Renders user immune to all Damage effects.
    • Decreases user's Physical Offense, Spiritual Offense values by 364.
  • New effect:
    • Renders user immune to all Damage effects.
    • Decreases user's Physical Offense, Spiritual Offense values by X.

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Ion storm Edit

  • Old effect:
    • Deals X−Y Air + 100% of focus damage.
    • Decreases target's armor ratings (12 EA, 12 WA, 12 NA, 12 FI, 12 AI).
  • New effect:
    • Deals X−Y Air + 100% of focus damage.
    • Decreases target's armor ratings (Z EA, Z WA, Z NA, Z FI, Z AI).

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Killer's pirouette Edit

  • Recharge changed, see table below.

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Kingslayer Edit

  • Recharge changed, see table below.

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Litany of bracing wind Edit

  • Equip point cost changed, see table below.

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Litany of stunning Edit

  • Equip point cost changed, see table below.

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Litany of weakening Edit

  • Equip point cost changed, see table below.
  • Old effect:
    • 50% chance to trigger whenever the target receives damage. Triggered Effect: Decreases target's Physical Offense, Spiritual Offense values by 538. (Duration:10 seconds)
  • New effect:
    • 50% chance to trigger whenever the target receives damage. Triggered Effect: Decreases target's Physical Offense, Spiritual Offense values by X. (Duration:10 seconds)

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Litany of the fade Edit

  • Equip point cost changed, see table below.

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Litany of the leech Edit

  • Equip point cost changed, see table below.

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Litany of the thunderlord Edit

  • Equip point cost changed, see table below.

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Litany of the void Edit

  • Equip point cost changed, see table below.

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Litany of the windwalker Edit

  • Equip point cost changed, see table below.

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Lobotomize Edit

  • Recharge changed, see table below.

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Lodestone Edit

  • Effect ranges changed:
    • Deals X−Y Nature + 100% of focus damage.
    • Stuns target for ability duration, target cannot move or act. (Duration:2 seconds)

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Lull Edit

  • Recharge changed, see table below.

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Maelstrom Edit

  • Recharge changed, see table below.

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Magi boost Edit

  • Recharge changed, see table below.

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Magilock Edit

  • Recharge changed, see table below.

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Magivault Edit

  • Recharge changed, see table below.

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Maim Edit

  • Effect ranges changed:
    • Deals W−X Nature + 100% of weapon damage.
    • 50% chance to trigger whenever the target receives damage. Triggered Effect: Reduces target's Hit Points by Y−Z. (Every 1 seconds for 3 seconds; Max Stack:3)

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Mask of the merciless Edit

  • Recharge changed, see table below.

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Massacre Edit

  • Recharge changed, see table below.

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Maul Edit

  • Effect ranges changed:
    • Deals X−Y Nature + 100% of weapon damage.
    • 20% chance to trigger whenever the target receives it. Triggered Effect: Stuns target for ability duration, target cannot move or act. (Duration:1 seconds) (Every 1 seconds for 5 seconds)

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Mend Edit

  • Effect ranges changed:
    • Heals target's Hit Points for X−Y + 100% of focus bonus.

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Meteor Edit

  • Effect ranges changed:
    • Deals X−Y Fire + 100% of focus damage.
    • Stuns target for ability duration, target cannot move or act. (Duration:5 seconds)

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Miasma Edit

  • Effect ranges changed:
    • Deals X−Y Nature. (Every 3 seconds for 15 seconds)

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Might of the righteous Edit

  • Recharge changed, see table below.

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Miracle Edit

  • Effect ranges changed:
    • Heals team's Hit Points for X−Y + 100% of focus bonus.

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Mirror air Edit

  • Recharge changed, see table below.
  • Equip point cost changed, see table below.

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Mirror fire Edit

  • Recharge changed, see table below.
  • Equip point cost changed, see table below.

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Mirror nature Edit

  • Recharge changed, see table below.
  • Equip point cost changed, see table below.

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Mirror water Edit

  • Recharge changed, see table below.
  • Equip point cost changed, see table below.

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Mischief Edit

  • Effect ranges changed:
    • Deals X−Y Nature + 100% of focus damage.
    • Teleports the target 5-10 meters in a random direction.

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Nature's aura Edit

  • Effect ranges changed:
    • Heals group's Hit Points for X−Y. (Every 3 seconds for 24 seconds)

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Nature's freedom Edit

  • Recharge changed, see table below.

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Nature's liberty Edit

  • Recharge changed, see table below.

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Natureseal Edit

  • Effect ranges changed:
    • Absorbs the next X damage done to group. (Every 10 seconds for 40 seconds)

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Nightmare Edit

  • Recharge changed, see table below.
  • Effect ranges changed:
    • Deals X−Y Air + 100% of focus damage.
    • Doubles the next Z damage done to target.
    • Sleeps target for ability duration, target cannot move or act. Effect ends if target receives damage.

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Nurture Edit

  • Effect ranges changed:
    • Heals target's Hit Points for W−X + 100% of focus bonus. (On initial application)
    • Heals target's Hit Points for Y−Z. (Every 2 seconds for 10 seconds)

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Paralyze Edit

  • Effect ranges changed:
    • Deals W−X Nature + 60% of weapon damage.
    • Reduces target's Hit Points by Y−Z. (Every 1 seconds for 5 seconds)
    • Decreases target's maximum movement rate by 26%. (Duration:10 seconds)

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Perfect strike Edit

  • Effect ranges changed:
    • Deals X−Y Fire + 100% of weapon damage.

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Permafrost Edit

  • Effect ranges changed:
    • Deals X−Y Water + 100% of weapon damage.
    • Roots target for ability duration, target cannot move but can use abilities normally. Effect ends if target receives damage. (Duration:3 seconds)

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Phalanx Edit

  • Old effect:
    • Increases group's Physical Defense, Spiritual Defense values by 156.
  • New effect:
    • Increases group's Physical Defense, Spiritual Defense values by X.

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Phase shift Edit

  • Recharge changed, see table below.

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Plague ground Edit

  • Old effect:
    • Decreases target's physical abilities by 5.6%. (Duration:15 seconds)Decreases target's maximum movement rate by 8%. (Duration:15 seconds)Decreases target's spiritual abilities by 5.6%. (Duration:15 seconds)
  • New effect:
    • Decreases target's physical abilities by X%. (Duration:15 seconds)Decreases target's maximum movement rate by 8%. (Duration:15 seconds)Decreases target's spiritual abilities by X%. (Duration:15 seconds)

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Plague of pharus Edit

  • Effect ranges changed:
    • Reduces target's Hit Points by X−Y + 12% of focus bonus. (Every 2 seconds for 10 seconds)
    • Reduces target's Hit Points by X−Y + 12% of focus bonus. (Every 2 seconds for 10 seconds)
    • Reduces target's Hit Points by X−Y + 12% of focus bonus. (Every 2 seconds for 10 seconds)
    • Reduces target's Hit Points by X−Y + 12% of focus bonus. (Every 2 seconds for 10 seconds)

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Power shot Edit

  • Effect ranges changed:
    • Deals X−Y Air + 100% of focus damage.
    • Doubles the next Z damage (Air) done to target.

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Puncture Edit

  • Effect ranges changed:
    • Reduces target's Hit Points by X−Y + 12% of weapon bonus. (Every 1 seconds for 5 seconds)

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Purify Edit

  • Recharge changed, see table below.
  • Old effect:
    • Cures 1−X random Curse effects from group.
    • Cures 1−X random Poison effects from group.
    • Cures 1−X random Torment effects from group.
    • Cures 1−X random Disease effects from group.
  • New effect:
    • Cures 3 random Curse effects from group.
    • Cures 3 random Poison effects from group.
    • Cures 3 random Torment effects from group.
    • Cures 3 random Disease effects from group.

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Pyromania Edit

  • Effect ranges changed:
    • Deals X−Y Fire + 100% of focus damage.

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Quickening Edit

  • Old effect:
    • Restore dead target to life with 25% Health. Increases target's Physical damage by 100%. (Every 2 seconds for 10 seconds) Increases target's Spiritual damage by 100%. (Every 2 seconds for 10 seconds) Heals target's Hit Points for 375. (Every 2 seconds for 10 seconds) Decreases target's Hit Points by 50% of Current. (Duration:2 seconds)
  • New effect:
    • Restore dead target to life with X% Health. Increases target's Physical damage by 100%. (Every 2 seconds for 10 seconds) Increases target's Spiritual damage by 100%. (Every 2 seconds for 10 seconds) Heals target's Hit Points for 375. (Every 2 seconds for 10 seconds) Decreases target's Hit Points by 50% of Current. (Duration:2 seconds)

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Raid Edit

  • Recharge changed, see table below.

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Rain of dispel Edit

  • Recharge changed, see table below.

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Rain of disruption Edit

  • Recharge changed, see table below.

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Raincaller's purity Edit

  • Recharge changed, see table below.

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Rally Edit

  • Effect ranges changed:
    • Heals group's Hit Points for X−Y + 100% of focus bonus.

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Rampage of the flamelord Edit

  • Effect ranges changed:
    • Deals U−V Fire + 100% of weapon damage.
    • Deals W−X Fire.Deals Y−Z Fire.

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