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These patch notes are for build 27438 which was introduced on September 26th, 2007.

FuryWiki notes[]

Abilities modified[]

Assassinate[]

  • Effect wording changed, old effect:
  • New effect:
    • Death Blow Hit Point Threshold: 30%

Beast of prey[]

  • Equip point cost changed, see table below.

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Blood crypt[]

  • Equip point cost changed, see table below.

Template:Progression top Template:Progression row Template:Progression row |}

Blood taint[]

  • Equip point cost changed, see table below.

Template:Progression top Template:Progression row Template:Progression row |}

Bloodfire[]

  • Effect wording changed, old effect:
    • Increases group's Physical damage by X%.
    • Increases group's Spiritual damage by X%.
  • New effect:
    • Increases group's Physical damage by X%.
    • Increases group's Spiritual damage by X%.
    • Renders group immune to all Bloodfire effects.

Boon of the earthmaster[]

  • Equip point cost changed, see table below.

Template:Progression top Template:Progression row Template:Progression row |}

Bramble[]

  • Range changed from "0-40m [1m x 1m x 2m Area of Effect Wall]" to "5-40m [1m x 1m x 2m Area of Effect Wall]"

Butcher[]

  • Effect wording changed, old effect:
  • New effect:
    • Death Blow Hit Point Threshold: 15%

Canticle of Artaia[]

  • Execution changed from "0.5 seconds" to "0.01 seconds"
  • Style changed from "Any Focus" to "Any Styles"
  • Effect wording changed, old effect:
    • 50% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Increases user's Hit Points by 2% of Maximum.
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
  • New effect:
    • 50% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Increases user's Hit Points by 2% of Maximum.
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
    • Cures 1 newest Vortex Crystal effect from user.

Canticle of drought[]

  • Execution changed from "0.5 seconds" to "0.01 seconds"
  • Style changed from "Any Weapon" to "Any Styles"
  • Effect wording changed, old effect:
    • 25% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Removes all Water charges from target.
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
  • New effect:
    • 25% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Removes all Water charges from target.
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
    • Cures 1 newest Vortex Crystal effect from user.

Canticle of life[]

  • Execution changed from "0.5 seconds" to "0.01 seconds"
  • Style changed from "Any Focus" to "Any Styles"
  • Effect wording changed, old effect:
    • Increases user's Incoming healing by X%.
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
  • New effect:
    • Increases user's Incoming healing by X%.
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
    • Cures 1 newest Vortex Crystal effect from user.

Canticle of slumber[]

  • Execution changed from "0.5 seconds" to "0.01 seconds"
  • Style changed from "Any Focus" to "Any Styles"
  • Effect wording changed, old effect:
    • 50% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Sleeps target for ability duration, target cannot move or act. Effect ends if target receives damage. (Duration:3 seconds)
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
  • New effect:
    • 50% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Sleeps target for ability duration, target cannot move or act. Effect ends if target receives damage. (Duration:3 seconds)
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
    • Cures 1 newest Vortex Crystal effect from user.

Canticle of the north[]

  • Execution changed from "0.5 seconds" to "0.01 seconds"
  • Style changed from "Any Weapon" to "Any Styles"
  • Effect wording changed, old effect:
    • 5% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Draws all charges on target to the Water polarity.
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
  • New effect:
    • 5% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Draws all charges on target to the Water polarity.
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
    • Cures 1 newest Vortex Crystal effect from user.

Canticle of the river[]

  • Execution changed from "0.5 seconds" to "0.01 seconds"
  • Style changed from "Any Focus" to "Any Styles"
  • Effect wording changed, old effect:
    • 50% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Adds 1 Water charge to user.
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
  • New effect:
    • 50% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Adds 1 Water charge to user.
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
    • Cures 1 newest Vortex Crystal effect from user.

Cleave[]

  • Effect wording changed, old effect:
  • New effect:
    • Death Blow Hit Point Threshold: 30%

Contaminate[]

  • Type changed from "" to "Poison"
  • Max stack changed from "" to "1"

Countdown[]

  • Equip point cost changed, see table below.
  • Old effect:
    • Deals W−X Fire + 100% of weapon damage.
    • Deals Y−Z Fire damage. (15m Radius Sphere)
  • New effect:
    • Deals W−X Fire + 100% of weapon damage.
    • Deals Y−Z Fire damage. (Duration:1 seconds) (10m Radius Sphere)

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Courage[]

  • Effect wording changed, old effect:
    • Increases group's Hit Points values by X.
    • Increases group's Physical Defense, Spiritual Defense values by Y.
  • New effect:
    • Increases group's Hit Points values by X.
    • Increases group's Physical Defense, Spiritual Defense values by Y.
    • Renders group immune to all Courage effects.

Crucify[]

  • Effect wording changed, old effect:
  • New effect:
    • Death Blow Hit Point Threshold: 30%

Cruelty[]

  • Effect wording changed, old effect:
  • New effect:
    • Death Blow Hit Point Threshold: 30%

Death grip[]

  • Effect wording changed, old effect:
  • New effect:
    • Death Blow Hit Point Threshold: 30%

Devour[]

  • Effect wording changed, old effect:
  • New effect:
    • Death Blow Hit Point Threshold: 15%

Dispatch[]

  • Effect wording changed, old effect:
  • New effect:
    • Death Blow Hit Point Threshold: 15%

Execution[]

  • Effect wording changed, old effect:
  • New effect:
    • Death Blow Hit Point Threshold: 15%

Exterminate[]

  • Effect wording changed, old effect:
  • New effect:
    • Death Blow Hit Point Threshold: 30%

Firestorm[]

  • Equip point cost changed, see table below.

Template:Progression top Template:Progression row Template:Progression row |}

Fortitude[]

  • Effect wording changed, old effect:
    • Increases group's armor ratings (X EA, X WA, X NA, X FI, X AI).
  • New effect:
    • Increases group's armor ratings (X EA, X WA, X NA, X FI, X AI).
    • Renders group immune to all Fortitude effects.

Frost skin[]

  • Equip point cost changed, see table below.

Template:Progression top Template:Progression row Template:Progression row |}

Group reflect[]

  • Effect wording changed, old effect:
    • Dampens group's incoming damage (Earth,Water,Nature,Fire,Air) by X.
    • 100% chance to trigger whenever the target receives damage. Effect is used up once triggered.
    • Triggered effect:
      • Deals Y−Z Nature damage.
  • New effect:
    • Dampens group's incoming damage (Earth,Water,Nature,Fire,Air) by X.
    • 100% chance to trigger whenever the target receives damage. Effect is used up once triggered.
    • Triggered effect:
      • Deals Y−Z Nature damage.
    • Renders group immune to all Group Reflect effects.

Hymn of bloodrage[]

  • Execution changed from "0.5 seconds" to "0.01 seconds"
  • Style changed from "Any Weapon" to "Any Styles"
  • Effect wording changed, old effect:
    • 50% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Increases user's Physical Offense, Spiritual Offense values by X. (Duration:15 seconds)
      • Increases user's Spiritual damage by Y%. (Duration:15 seconds)
      • Increases user's Physical damage by Y%. (Duration:15 seconds)
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
  • New effect:
    • 50% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Increases user's Physical Offense, Spiritual Offense values by X. (Duration:15 seconds)
      • Increases user's Spiritual damage by Y%. (Duration:15 seconds)
      • Increases user's Physical damage by Y%. (Duration:15 seconds)
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
    • Cures 1 newest Vortex Crystal effect from user.

Hymn of dragonfire[]

  • Execution changed from "0.5 seconds" to "0.01 seconds"
  • Style changed from "Any Focus" to "Any Styles"
  • Effect wording changed, old effect:
    • 50% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Adds 1 Fire charge to user.
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
  • New effect:
    • 50% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Adds 1 Fire charge to user.
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
    • Cures 1 newest Vortex Crystal effect from user.

Hymn of embers[]

  • Execution changed from "0.5 seconds" to "0.01 seconds"
  • Style changed from "Any Weapon" to "Any Styles"
  • Effect wording changed, old effect:
    • 25% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Removes all Fire charges from target.
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
  • New effect:
    • 25% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Removes all Fire charges from target.
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
    • Cures 1 newest Vortex Crystal effect from user.

Hymn of enfeebling[]

  • Execution changed from "0.5 seconds" to "0.01 seconds"
  • Style changed from "Any Focus" to "Any Styles"
  • Effect wording changed, old effect:
    • X% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Decreases target's Physical damage by Y%. (Duration:5 seconds)
      • Decreases target's Spiritual damage by Y%. (Duration:5 seconds)
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
  • New effect:
    • X% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Decreases target's Physical damage by Y%. (Duration:5 seconds)
      • Decreases target's Spiritual damage by Y%. (Duration:5 seconds)
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
    • Cures 1 newest Vortex Crystal effect from user.

Hymn of flarefire[]

  • Execution changed from "0.5 seconds" to "0.01 seconds"
  • Style changed from "Any Weapon" to "Any Styles"
  • Effect wording changed, old effect:
    • 5% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Draws all charges on target to the Fire polarity.
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
  • New effect:
    • 5% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Draws all charges on target to the Fire polarity.
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
    • Cures 1 newest Vortex Crystal effect from user.

Hymn of keres[]

  • Execution changed from "0.5 seconds" to "0.01 seconds"
  • Style changed from "Any Weapon" to "Any Styles"
  • Effect wording changed, old effect:
    • 50% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Decreases nearby opponents Hit Points by 2% of Maximum. (5m Radius Sphere)
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
  • New effect:
    • 50% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Decreases nearby opponents Hit Points by 2% of Maximum. (5m Radius Sphere)
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
    • Cures 1 newest Vortex Crystal effect from user.

Hymn of soulfire[]

  • Execution changed from "0.5 seconds" to "0.01 seconds"
  • Style changed from "Any Focus" to "Any Styles"
  • Effect wording changed, old effect:
    • 50% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Decreases target's Hit Points by 2% of Maximum.
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
  • New effect:
    • 50% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Decreases target's Hit Points by 2% of Maximum.
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
    • Cures 1 newest Vortex Crystal effect from user.

Hymn of the forgefather[]

  • Execution changed from "0.5 seconds" to "0.01 seconds"
  • Style changed from "Any Focus" to "Any Styles"
  • Effect wording changed, old effect:
    • 10% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Decreases target's Hit Points by 3% of Maximum.
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
  • New effect:
    • 10% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Decreases target's Hit Points by 3% of Maximum.
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
    • Cures 1 newest Vortex Crystal effect from user.

Iceforge[]

  • Effect wording changed, old effect:
    • X% chance to trigger whenever the target causes physical damage to another
    • Triggered effect:
      • Roots target for ability duration, target cannot move but can use abilities normally. (Duration:12 seconds)
  • New effect:
    • X% chance to trigger whenever the target causes physical damage to another
    • Triggered effect:
      • Roots target for ability duration, target cannot move but can use abilities normally. (Duration:12 seconds)
    • Renders user immune to all Iceforge effects.

Immolate[]

  • Effect wording changed, old effect:
  • New effect:
    • Death Blow Hit Point Threshold: 15%

Inspire[]

  • Effect wording changed, old effect:
    • Increases group's physical abilities by X%.
  • New effect:
    • Increases group's physical abilities by X%.
    • Renders group immune to all Inspire effects.

Judgment[]

  • Old effect:
    • Drains X from the target's Hit Points (5m Radius Sphere), transferring 30% back to the Hit Points of user's group members within 10 meters.
    • Drains Y + 30% of focus damage from the target's Hit Points, transferring 30% back to the Hit Points of user's group members within 10 meters.
  • New effect:
    • Drains X from the target's Hit Points (5m Radius Sphere), transferring 15% back to the Hit Points of user's group members within 10 meters.
    • Drains Y + 30% of focus damage from the target's Hit Points, transferring 15% back to the Hit Points of user's group members within 10 meters.

Template:Progression top Template:Progression row Template:Progression row Template:Progression row Template:Progression row |}

Killer's pirouette[]

  • Effect wording changed, old effect:
  • New effect:
    • Death Blow Hit Point Threshold: 15%

Kingslayer[]

  • Effect wording changed, old effect:
  • New effect:
    • Death Blow Hit Point Threshold: 30%

Life sap[]

  • Charge changed from "-5" to "-4"
  • Recharge changed from "3s" to "2s"
  • Old effect:
    • Drains X + 30% of focus damage from the target's Hit Points, transferring 100% back to the user's Hit Points .
  • New effect:
    • Drains X + 30% of focus damage from the target's Hit Points, transferring 50% back to the user's Hit Points .

Template:Progression top Template:Progression row Template:Progression row |}

Lionheart[]

  • Effect wording changed, old effect:
    • Increases group's Hit Points values by X.
  • New effect:
    • Increases group's Hit Points values by X.
    • Renders group immune to all Lionheart effects.

Litany of bracing wind[]

  • Execution changed from "0.5 seconds" to "0.01 seconds"
  • Style changed from "Any Focus" to "Any Styles"
  • Effect wording changed, old effect:
    • 50% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Increases user's Earth armor rating by 6.57%. (Duration:15 seconds; Max Stack:5)
      • Increases user's Water armor rating by 6.57%. (Duration:15 seconds; Max Stack:5)
      • Increases user's Nature armor rating by 6.57%. (Duration:15 seconds; Max Stack:5)
      • Increases user's Fire armor rating by 6.57%. (Duration:15 seconds; Max Stack:5)
      • Increases user's Air armor rating by 6.57%. (Duration:15 seconds; Max Stack:5)
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
  • New effect:
    • 50% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Increases user's Earth armor rating by 6.57%. (Duration:15 seconds; Max Stack:5)
      • Increases user's Water armor rating by 6.57%. (Duration:15 seconds; Max Stack:5)
      • Increases user's Nature armor rating by 6.57%. (Duration:15 seconds; Max Stack:5)
      • Increases user's Fire armor rating by 6.57%. (Duration:15 seconds; Max Stack:5)
      • Increases user's Air armor rating by 6.57%. (Duration:15 seconds; Max Stack:5)
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
    • Cures 1 newest Vortex Crystal effect from user.

Litany of stunning[]

  • Execution changed from "0.5 seconds" to "0.01 seconds"
  • Style changed from "Any Focus" to "Any Styles"
  • Effect wording changed, old effect:
    • 50% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Stuns target for ability duration, target cannot move or act. (Duration:3 seconds)
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
  • New effect:
    • 50% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Stuns target for ability duration, target cannot move or act. (Duration:3 seconds)
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
    • Cures 1 newest Vortex Crystal effect from user.

Litany of weakening[]

  • Execution changed from "0.5 seconds" to "0.01 seconds"
  • Style changed from "Any Focus" to "Any Styles"
  • Effect wording changed, old effect:
    • 50% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Decreases target's Physical Offense, Spiritual Offense values by X. (Duration:10 seconds)
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
  • New effect:
    • 50% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Decreases target's Physical Offense, Spiritual Offense values by X. (Duration:10 seconds)
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
    • Cures 1 newest Vortex Crystal effect from user.

Litany of the fade[]

  • Execution changed from "0.5 seconds" to "0.01 seconds"
  • Style changed from "Any Weapon" to "Any Styles"
  • Effect wording changed, old effect:
    • 50% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Cancels 1-3 random Blessing effects from nearby opponents. (5m Radius Sphere)
      • Cancels 1-3 random Boon effects from nearby opponents. (5m Radius Sphere)
      • Cancels 1-3 random Mark effects from nearby opponents. (5m Radius Sphere)
      • Cancels 1-3 random Tribute effects from nearby opponents. (5m Radius Sphere)
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
  • New effect:
    • 50% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Cancels 1-3 random Blessing effects from nearby opponents. (5m Radius Sphere)
      • Cancels 1-3 random Boon effects from nearby opponents. (5m Radius Sphere)
      • Cancels 1-3 random Mark effects from nearby opponents. (5m Radius Sphere)
      • Cancels 1-3 random Tribute effects from nearby opponents. (5m Radius Sphere)
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
    • Cures 1 newest Vortex Crystal effect from user.

Litany of the leech[]

  • Execution changed from "0.5 seconds" to "0.01 seconds"
  • Style changed from "Any Focus" to "Any Styles"
  • Effect wording changed, old effect:
    • 100% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Decreases target's Hit Points by 1% of Current.
      • Increases user's Hit Points by 1% of Current.
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
  • New effect:
    • 100% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Decreases target's Hit Points by 1% of Current.
      • Increases user's Hit Points by 1% of Current.
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
    • Cures 1 newest Vortex Crystal effect from user.

Litany of the thunderlord[]

  • Execution changed from "0.5 seconds" to "0.01 seconds"
  • Style changed from "Any Focus" to "Any Styles"
  • Effect wording changed, old effect:
    • 50% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Adds 1 Air charge to user.
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
  • New effect:
    • 50% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Adds 1 Air charge to user.
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
    • Cures 1 newest Vortex Crystal effect from user.

Litany of the void[]

  • Execution changed from "0.5 seconds" to "0.01 seconds"
  • Style changed from "Any Weapon" to "Any Styles"
  • Effect wording changed, old effect:
    • 25% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Removes all Air charges from target.
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
  • New effect:
    • 25% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Removes all Air charges from target.
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
    • Cures 1 newest Vortex Crystal effect from user.

Litany of the windwalker[]

  • Execution changed from "0.5 seconds" to "0.01 seconds"
  • Style changed from "Any Weapon" to "Any Styles"
  • Effect wording changed, old effect:
    • 5% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Draws all charges on target to the Air polarity.
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
  • New effect:
    • 5% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Draws all charges on target to the Air polarity.
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
    • Cures 1 newest Vortex Crystal effect from user.

Lobotomize[]

  • Effect wording changed, old effect:
  • New effect:
    • Death Blow Hit Point Threshold: 30%

Maelstrom[]

  • Effect wording changed, old effect:
  • New effect:
    • Death Blow Hit Point Threshold: 15%

Maim[]

  • Effect wording changed, old effect:
    • Deals W−X Nature + 100% of weapon damage.
    • 50% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Reduces target's Hit Points by Y−Z. (Every 1 seconds for 3 seconds; Max Stack:3)
  • New effect:
    • Deals W−X Nature + 100% of weapon damage.
    • 50% chance to trigger whenever the target receives damage. Effect is used up once triggered.
    • Triggered effect:
      • Reduces target's Hit Points by Y−Z. (Every 1 seconds for 3 seconds; Max Stack:3)

Mask of the merciless[]

  • Effect wording changed, old effect:
  • New effect:
    • Death Blow Hit Point Threshold: 15%

Massacre[]

  • Effect wording changed, old effect:
  • New effect:
    • Death Blow Hit Point Threshold: 15%

Mirror air[]

  • Execution changed from "0.5 seconds" to "0.01 seconds"
  • Effect wording changed, old effect:
    • Reflects all Air aligned abilities back at origin.
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
  • New effect:
    • Reflects all Air aligned abilities back at origin.
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
    • Cures 1 newest Vortex Crystal effect from user.

Mirror fire[]

  • Execution changed from "0.5 seconds" to "0.01 seconds"
  • Effect wording changed, old effect:
    • Reflects all Fire aligned abilities back at origin.
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
  • New effect:
    • Reflects all Fire aligned abilities back at origin.
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
    • Cures 1 newest Vortex Crystal effect from user.

Mirror nature[]

  • Execution changed from "0.5 seconds" to "0.01 seconds"
  • Effect wording changed, old effect:
    • Reflects all Nature aligned abilities back at origin.
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
  • New effect:
    • Reflects all Nature aligned abilities back at origin.
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
    • Cures 1 newest Vortex Crystal effect from user.

Mirror water[]

  • Execution changed from "0.5 seconds" to "0.01 seconds"
  • Effect wording changed, old effect:
    • Reflects all Water aligned abilities back at origin.
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
  • New effect:
    • Reflects all Water aligned abilities back at origin.
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
    • Cures 1 newest Vortex Crystal effect from user.

Phalanx[]

  • Effect wording changed, old effect:
    • Increases group's Physical Defense, Spiritual Defense values by X.
  • New effect:
    • Increases group's Physical Defense, Spiritual Defense values by X.
    • Renders group immune to all Phalanx effects.

Reaver of air[]

  • Effect wording changed, old effect:
    • X% chance to trigger whenever the target causes physical damage to another
    • Triggered effect:
      • Cancels 1 random Tribute effect from target.
    • Y% chance to trigger whenever the target causes spiritual damage to another
    • Triggered effect:
      • Cancels 1 random Tribute effect from target.
  • New effect:
    • X% chance to trigger whenever the target causes physical damage to another
    • Triggered effect:
      • Cancels 1 random Tribute effect from target.
    • Y% chance to trigger whenever the target causes spiritual damage to another
    • Triggered effect:
      • Cancels 1 random Tribute effect from target.
    • Renders user immune to all Reaver of Air effects.

Reaver of fire[]

  • Effect wording changed, old effect:
    • X% chance to trigger whenever the target causes physical damage to another
    • Triggered effect:
      • Cancels 1 random Mark effect from target.
    • Y% chance to trigger whenever the target causes spiritual damage to another
    • Triggered effect:
      • Cancels 1 random Mark effect from target.
  • New effect:
    • X% chance to trigger whenever the target causes physical damage to another
    • Triggered effect:
      • Cancels 1 random Mark effect from target.
    • Y% chance to trigger whenever the target causes spiritual damage to another
    • Triggered effect:
      • Cancels 1 random Mark effect from target.
    • Renders user immune to all Reaver of Fire effects.

Reaver of nature[]

  • Effect wording changed, old effect:
    • X% chance to trigger whenever the target causes physical damage to another
    • Triggered effect:
      • Cancels 1 random Boon effect from target.
    • Y% chance to trigger whenever the target causes spiritual damage to another
    • Triggered effect:
      • Cancels 1 random Boon effect from target.
  • New effect:
    • X% chance to trigger whenever the target causes physical damage to another
    • Triggered effect:
      • Cancels 1 random Boon effect from target.
    • Y% chance to trigger whenever the target causes spiritual damage to another
    • Triggered effect:
      • Cancels 1 random Boon effect from target.
    • Renders user immune to all Reaver of Nature effects.

Reaver of water[]

  • Effect wording changed, old effect:
    • X% chance to trigger whenever the target causes physical damage to another
    • Triggered effect:
      • Cancels 1 random Blessing effect from target.
    • Y% chance to trigger whenever the target causes spiritual damage to another
    • Triggered effect:
      • Cancels 1 random Blessing effect from target.
  • New effect:
    • X% chance to trigger whenever the target causes physical damage to another
    • Triggered effect:
      • Cancels 1 random Blessing effect from target.
    • Y% chance to trigger whenever the target causes spiritual damage to another
    • Triggered effect:
      • Cancels 1 random Blessing effect from target.
    • Renders user immune to all Reaver of Water effects.

Reflect[]

  • Effect wording changed, old effect:
    • Dampens user's incoming damage (Earth,Water,Nature,Fire,Air) by X.
    • 100% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Deals Y−Z Nature damage.
  • New effect:
    • Dampens user's incoming damage (Earth,Water,Nature,Fire,Air) by X.
    • 100% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Deals Y−Z Nature damage.
    • Renders user immune to all Reflect effects.

Rising storm[]

  • Effect wording changed, old effect:
  • New effect:
    • Death Blow Hit Point Threshold: 30%

Salvation[]

  • Effect wording changed, old effect:
    • 15% chance to trigger whenever the target receives damage. The effect can trigger up to10 times.
    • Triggered effect:
      • Heals target's Hit Points for X−Y.
  • New effect:
    • 15% chance to trigger whenever the target receives damage. The effect can trigger up to10 times.
    • Triggered effect:
      • Heals target's Hit Points for X−Y.
    • Renders group immune to all Salvation effects.

Saving grace[]

  • Equip point cost changed, see table below.
  • Effect wording changed, old effect:
    • 10% chance to trigger whenever the target receives damage. The effect can trigger up to5 times.
    • Triggered effect:
      • Absorbs the next X damage done to user. (Duration:5 seconds)
  • New effect:
    • 10% chance to trigger whenever the target receives damage. The effect can trigger up to5 times.
    • Triggered effect:
      • Absorbs the next X damage done to user. (Duration:5 seconds)
    • Renders group immune to all Saving Grace effects.

Template:Progression top Template:Progression row Template:Progression row |}

Shield of valor[]

  • Equip point cost changed, see table below.
  • Effect wording changed, old effect:
    • 15% chance to trigger whenever the target receives damage. The effect can trigger up to10 times.
    • Triggered effect:
      • Increases target's armor ratings (X EA, X WA, X NA, X FI, X AI). (Duration:15 seconds; Max Stack:3)
  • New effect:
    • 15% chance to trigger whenever the target receives damage. The effect can trigger up to10 times.
    • Triggered effect:
      • Increases target's armor ratings (X EA, X WA, X NA, X FI, X AI). (Duration:15 seconds; Max Stack:3)
    • Renders group immune to all Shield of Valor effects.

Template:Progression top Template:Progression row Template:Progression row |}

Slaughter[]

  • Effect wording changed, old effect:
  • New effect:
    • Death Blow Hit Point Threshold: 30%

Slayer's sweep[]

  • Effect wording changed, old effect:
  • New effect:
    • Death Blow Hit Point Threshold: 15%

Soul feast[]

  • Old effect:
    • Drains X + 30% of focus damage from the target's Hit Points, transferring 30% back to the Hit Points of user's group members within 10 meters.
    • Stuns target for ability duration, target cannot move or act. (Duration:4 seconds)
  • New effect:
    • Drains X + 30% of focus damage from the target's Hit Points, transferring 15% back to the Hit Points of user's group members within 10 meters.
    • Stuns target for ability duration, target cannot move or act. (Duration:4 seconds)

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Soul flux[]

  • Old effect:
    • Stuns target for ability duration, target cannot move or act. (Duration:2 seconds)
    • Drains X + 30% of focus damage from the target's Hit Points, transferring 100% back to the user's Hit Points .
  • New effect:
    • Stuns target for ability duration, target cannot move or act. (Duration:2 seconds)
    • Drains X + 30% of focus damage from the target's Hit Points, transferring 50% back to the user's Hit Points .

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Soul smite[]

  • Old effect:
    • Drains X + 30% of focus damage from the target's Hit Points, transferring 30% back to the Hit Points of user's group members within 10 meters.
  • New effect:
    • Drains X + 30% of focus damage from the target's Hit Points, transferring 15% back to the Hit Points of user's group members within 10 meters.

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Soul tap[]

  • Recharge changed from "3s" to "2s"
  • Old effect:
    • Drains X + 30% of weapon damage from the target's Hit Points, transferring 100% back to the user's Hit Points .
  • New effect:
    • Drains X + 30% of weapon damage from the target's Hit Points, transferring 50% back to the user's Hit Points .

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Spirit of the ironwood[]

  • Effect wording changed, old effect:
    • Increases group's armor ratings (X EA, X WA, X NA, X FI, X AI).
  • New effect:
    • Increases group's armor ratings (X EA, X WA, X NA, X FI, X AI).
    • Renders group immune to all Spirit of the Ironwood effects.

Stormseal[]

  • Effect wording changed, old effect:
    • Dampens group's incoming damage (Earth,Water,Nature,Fire,Air) by X.
    • 50% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Dampens user's incoming damage (Water,Nature,Fire,Air) by Y. (Duration:15 seconds; Max Stack:4)
  • New effect:
    • Dampens group's incoming damage (Earth,Water,Nature,Fire,Air) by X.
    • 50% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Dampens user's incoming damage (Water,Nature,Fire,Air) by Y. (Duration:15 seconds; Max Stack:4)
    • Renders group immune to all Stormseal effects.

Supernova[]

  • Equip point cost changed, see table below.

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Talisman of darkwoods[]

  • Execution changed from "0.5 seconds" to "0.01 seconds"
  • Style changed from "Any Weapon" to "Any Styles"
  • Effect wording changed, old effect:
    • 5% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Draws all charges on target to the Nature polarity.
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
  • New effect:
    • 5% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Draws all charges on target to the Nature polarity.
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
    • Cures 1 newest Vortex Crystal effect from user.

Talisman of serpent's bite[]

  • Execution changed from "0.5 seconds" to "0.01 seconds"
  • Style changed from "Any Focus" to "Any Styles"
  • Effect wording changed, old effect:
    • 50% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Decreases target's Hit Points by 2% of Maximum. (Duration:2 seconds)
      • Decreases target's Hit Points by 2% of Maximum. (Every 2 seconds for 10 seconds)
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
  • New effect:
    • 50% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Decreases target's Hit Points by 2% of Maximum. (Duration:2 seconds)
      • Decreases target's Hit Points by 2% of Maximum. (Every 2 seconds for 10 seconds)
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
    • Cures 1 newest Vortex Crystal effect from user.

Talisman of serpent's stare[]

  • Execution changed from "0.5 seconds" to "0.01 seconds"
  • Style changed from "Any Weapon" to "Any Styles"
  • Effect wording changed, old effect:
    • 50% chance to trigger whenever the target receives damage
    • Triggered effect:
      • X% chance to trigger whenever the target uses an ability (Duration:4 seconds)
    • Triggered effect:
      • Decreases target's Hit Points by 2% of Maximum. (Every 2 seconds for 10 seconds)
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
  • New effect:
    • 50% chance to trigger whenever the target receives damage
    • Triggered effect:
      • X% chance to trigger whenever the target uses an ability (Duration:4 seconds)
    • Triggered effect:
      • Decreases target's Hit Points by 2% of Maximum. (Every 2 seconds for 10 seconds)
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
    • Cures 1 newest Vortex Crystal effect from user.

Talisman of venom[]

  • Execution changed from "0.5 seconds" to "0.01 seconds"
  • Style changed from "Any Focus" to "Any Styles"
  • Effect wording changed, old effect:
    • 50% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Decreases target's Hit Points by 2% of Maximum. (Every 2 seconds for 10 seconds)
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
  • New effect:
    • 50% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Decreases target's Hit Points by 2% of Maximum. (Every 2 seconds for 10 seconds)
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
    • Cures 1 newest Vortex Crystal effect from user.

Talisman of withering[]

  • Execution changed from "0.5 seconds" to "0.01 seconds"
  • Style changed from "Any Weapon" to "Any Styles"
  • Effect wording changed, old effect:
    • 25% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Removes all Nature charges from target.
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
  • New effect:
    • 25% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Removes all Nature charges from target.
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
    • Cures 1 newest Vortex Crystal effect from user.

Talisman of the heartlands[]

  • Execution changed from "0.5 seconds" to "0.01 seconds"
  • Style changed from "Any Focus" to "Any Styles"
  • Effect wording changed, old effect:
    • 50% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Adds 1 Nature charge to user.
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
  • New effect:
    • 50% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Adds 1 Nature charge to user.
    • Renders user immune to all hostile effects. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Curse effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Poison effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Torment effects from user. (Duration:3 seconds; Max Stack:5)
      • Cures 5 random Disease effects from user. (Duration:3 seconds; Max Stack:5)
      • Pacifies user for ability duration, user can move but cannot act. (Duration:3 seconds; Max Stack:5)
    • Cures 1 newest Vortex Crystal effect from user.

Vampire's thirst[]

  • Old effect:
    • Drains X + 30% of focus damage from the target's Hit Points, transferring 100% back to the user's Hit Points .
  • New effect:
    • Drains X + 30% of focus damage from the target's Hit Points, transferring 50% back to the user's Hit Points .

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Vigor[]

  • Effect wording changed, old effect:
    • Increases group's Incoming healing by X%.
    • 50% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Increases user's Incoming healing by 3.69%. (Duration:15 seconds; Max Stack:4)
  • New effect:
    • Increases group's Incoming healing by X%.
    • 50% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Increases user's Incoming healing by 3.69%. (Duration:15 seconds; Max Stack:4)
    • Renders group immune to all Vigor effects.

Virtue[]

  • Equip point cost changed, see table below.

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Vitality[]

  • Equip point cost changed, see table below.
  • Effect wording changed, old effect:
    • Increases group's Physical Offense, Spiritual Offense values by X.
  • New effect:
    • Increases group's Physical Offense, Spiritual Offense values by X.
    • Renders group immune to all Vitality effects.

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Ward of the dark[]

  • Equip point cost changed, see table below.
  • Effect wording changed, old effect:
    • 25% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Decreases target's Physical damage by X%. (Duration:20 seconds)
      • Decreases target's Spiritual damage by X%. (Duration:20 seconds)
  • New effect:
    • 25% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Decreases target's Physical damage by X%. (Duration:20 seconds)
      • Decreases target's Spiritual damage by X%. (Duration:20 seconds)
    • Renders group immune to all Ward of the Dark effects.

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Ward of the heartless[]

  • Equip point cost changed, see table below.
  • Effect wording changed, old effect:
    • 25% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Decreases target's Hit Points values by X. (Duration:20 seconds)
  • New effect:
    • 25% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Decreases target's Hit Points values by X. (Duration:20 seconds)
    • Renders group immune to all Ward of the Heartless effects.

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Ward of the merciless[]

  • Equip point cost changed, see table below.
  • Effect wording changed, old effect:
    • 100% chance to trigger whenever the target receives damage. The effect can trigger up to10 times.
    • Triggered effect:
      • Drains X from the target's Hit Points, transferring 100% back to the user's Hit Points .
  • New effect:
    • 100% chance to trigger whenever the target receives damage. The effect can trigger up to10 times.
    • Triggered effect:
      • Drains X from the target's Hit Points, transferring 50% back to the user's Hit Points .
    • Renders group immune to all Ward of the Merciless effects.

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Ward of the vengeful[]

  • Equip point cost changed, see table below.
  • Effect wording changed, old effect:
    • 25% chance to trigger whenever the target receives damage. Effect is used up once triggered.
    • Triggered effect:
      • Decreases target's Incoming healing by X%. (Duration:20 seconds)
  • New effect:
    • 25% chance to trigger whenever the target receives damage. Effect is used up once triggered.
    • Triggered effect:
      • Decreases target's Incoming healing by X%. (Duration:20 seconds)
    • Renders group immune to all Ward of the Vengeful effects.

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Ward of the wicked[]

  • Equip point cost changed, see table below.
  • Effect wording changed, old effect:
    • 25% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Decreases target's Physical offense by X%. (Duration:20 seconds; Max Stack:3)
      • Decreases target's Physical defense by X%. (Duration:20 seconds; Max Stack:3)
      • Decreases target's Spiritual offense by X%. (Duration:20 seconds; Max Stack:3)
      • Decreases target's Spiritual defense by X%. (Duration:20 seconds; Max Stack:3)
  • New effect:
    • 25% chance to trigger whenever the target receives damage
    • Triggered effect:
      • Decreases target's Physical offense by X%. (Duration:20 seconds; Max Stack:3)
      • Decreases target's Physical defense by X%. (Duration:20 seconds; Max Stack:3)
      • Decreases target's Spiritual offense by X%. (Duration:20 seconds; Max Stack:3)
      • Decreases target's Spiritual defense by X%. (Duration:20 seconds; Max Stack:3)
    • Renders group immune to all Ward of the Wicked effects.

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