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Defiler Abilities Edit

* Click on an ability's name to see more details *


Air Abilities
SonicBlast Sonic Blast +2 Charges
A spiritual attack that deals low Air damage and Diseases the target, lowering their resistance to Air attacks.
Scourge Scourge +1 Charges
A ground targeted spiritual attack that Diseases all affected enemies, reducing their movement speed and dealing moderate damage over time.
Siphon Siphon +1 Charges
A spiritual attack that Diseases the target, reducing their effectiveness in using abilities and increasing the users'.
SonicRoar Sonic Roar +1 Charges
A spiritual attack that deals moderate Air damage and Diseases the target, lowering their resistance to Air attacks. This effect can stack multiple times.
SoulRend Soul Rend +1 Charges
A spiritual attack that steals the target's offensive power, and gives it to the user.
WardoftheDark Ward of the Dark -2 Charges
Gives a Tribute to all nearby groupmates. If any of these groupmates are attacked there is a chance that their attacker's outgoing damage will be reduced.
WardoftheHeartless Ward of the Heartless -2 Charges
Gives a Tribute to all nearby groupmates. If any of these groupmates are attacked, there is a chance that their attacker's maximum health will be lowered.
Nightmare Nightmare -3 Charges
A spiritual attack that deals moderate Air damage and fills the target with Terror. While this Terror effect is active, the target is incapacitated and will take heavily increased damage from the next attack performed upon them. This effect is broken as soon as the target takes damage. Targets are less likely to succumb to disruption effects the more often they are used.
PlagueGround Plague Ground -3 Charges
Creates a field at the targeted location that Diseases all enemies caught within. This Disease lowers movement speed and ability effectiveness and lingers on even if the enemies leave the field.
Soulshock Soulshock -3 Charges
A spiritual attack that deals moderate Air damage and Diseases the target, reducing their spiritual effectiveness.
StormofHorrors Storm of Horrors -3 Charges
Creates a field at the targeted location Diseases all enemies caught within. This Disease lowers the victim's movement speed, offensive and defensive ratings, and also deals Air damage to them every few seconds.
PlagueofPharus Plague of Pharus -3 Charges
A deadly spiritual attack that Curses, Poisons, Diseases and Torments the target, dealing devastating damage over time.
WardoftheMerciless Ward of the Merciless -3 Charges
Gives a Tribute to all nearby groupmates. If any of these groupmates are attacked a portion of their attacker's health will be transferred to them.
Atrophy Atrophy -4 Charges
A spiritual attack that deals heavy Air damage and Diseases the target, reducing their maximum health.
Stormwind Stormwind -4 Charges
Creates a field at the targeted location. Any enemies caught within this field will receive moderate Air damage.
VoidoftheFade Void of the Fade -4 Charges
A spiritual attack that afflicts the target with the elemental void of the Fade, rendering them unable to generate charges.
Terrorize Terrorize -5 Charges
A spiritual attack that deals moderate Air damage to all nearby enemies and fills them with Terror. While this Terror effect is active, the enemy targets are incapacitated and will take heavily increased damage from the next attack performed upon them. This effect is broken as soon as the target takes damage.
TouchoftheFade Touch of the Fade -5 Charges
Creates a field at the targeted location. All enemies caught within this field are Diseased, making them immune to all charge manipulation effects and unable to generate charges.
Vampires thirst Vampire's Thirst -6 Charges
A deadly spiritual attack that steals health from all nearby enemies and gives it to the user.
SoulFeast Soul Feast -10 Charges
A deadly spiritual attack that stuns all nearby enemies and steals their health, transferring it to the user and their groupmates.
Fire Abilities
Blastforge Blastforge +1 Charges
A spiritual attack that deals moderate Fire damage and Torments the target. This Torment drastically lowers the effectiveness of the target's armor.
BloodCrypt Blood Crypt -2 Charges
A deadly spiritual attack that Torments the target. While this Torment is active, if the target performs a heal ability there is a chance they will be silenced and therefore unable to perform any spiritual abilities for a short time. This silence cannot be removed and will last until the effect wears off.
BloodTaint Blood Taint -3 Charges
A spiritual attack that Torments the target. While this Torment is active if a healing ability is used on the target, there is a chance that any subsequent healing abilities used on the target will have no effect.
BurningBonds Burning Bonds -1 Charges
A ground targeted spiritual attack that roots all enemies in the area in place. This root will be broken if the enemy is damaged. Targets are less likely to succumb to disruption effects the more often they are used.
EmberShot Ember Shot +1 Charges
A spiritual attack that deals moderate Fire damage to the target.
Flare Flare -3 Charges
A spiritual attack that deals heavy Fire damage to the target.
RoaroftheRenegade Roar of the Renegade -5 Charges
A spiritual attack that stuns all nearby enemies. Targets are less likely to succumb to disruption effects the more often they are used.
Scornlock Scornlock -1 Charges
A spiritual attack that roots the target in place. The target will stay rooted for the duration of the effect even if they are damaged. Targets are less likely to succumb to disruption effects the more often they are used.
Smelt Smelt +1 Charges
A spiritual attack that deals moderate Fire damage to the target and lowers their physical damage output.
Spiritburn Spiritburn -2 Charges
A spiritual attack that deals heavy Fire damage and Torments the target. This Torment lowers the target's effectiveness when using spiritual abilities.
Water Abilities
Freeze Freeze -3 Charges
A spiritual attack that deals moderate Water damage and lowers the movement speed of the target and their nearby allies. Targets are less likely to succumb to disruption effects the more often they are used.
FrostCrypt Frost Crypt -2 Charges
A spiritual attack that deals heavy Water damage and Curses the target, reducing the effectiveness of the target's healing abilities. While this Curse is active, if the target attempts to perform a heal they will take additional Water damage.
Frostbite Frostbite +1 Charges
A spiritual attack that deals moderate Water damage to the target, ignoring their armor ratings to increase damage. Targets are less likely to succumb to disruption effects the more often they are used.
Frostburn Frostburn +1 Charges
A spiritual attack that deals moderate Water damage and Curses the target, lowering their offensive ratings.
ShiverShout Shiver Shout -2 Charges
A spiritual attack that deals moderate Water damage and Curses all enemies in front of the user. This Curse lowers physical damage and movement speed. Targets are less likely to succumb to disruption effects the more often they are used.
Slumber Slumber +1 Charges
A spiritual attack that mesmerizes the target. Targets are less likely to succumb to disruption effects the more often they are used.
Squall Squall -3 Charges
Creates a field at the targeted location. This field pulses every few seconds dealing moderate Water damage to all enemies caught within. With each pulse there is a chance enemies within the field will be thrown into the air. Targets are less likely to succumb to disruption effects the more often they are used.
Stasis Stasis -3 Charges
A ground targeted ability that will mesmerizes any enemies in the area. Targets are less likely to succumb to disruption effects the more often they are used.
Unholy ground Unholy Ground -1 Charges
A ground targeted ability that creates a field of Curse. This Curse lowers the effectiveness of healing abilities used on all combatants within, regardless of whether they are enemies or allies.
Winters embrace Winter's Embrace -4 Charges
Creates a field at the user's location, this field will root any enemies within. The enemies will stay rooted for the duration of the effect unless damaged. Targets are less likely to succumb to disruption effects the more often they are used.
Neutral Abilities
BurningGrasp Burning Grasp Neutral
A spiritual attack that roots the target. This root will be broken if the target is damaged. Targets are less likely to succumb to disruption effects the more often they are used.
CanticleofSlumber Canticle of Slumber Neutral
A defensive stance ability. While this stance is active there is a chance that any enemies who attack the user will be put to mesmerizes Targets are less likely to succumb to disruption effects the more often they are used.
HymnofEnfeebling Hymn of Enfeebling Neutral
A defensive stance ability. While this stance is active there is a chance that any enemies who attack the user will be Tormented. This Torment heavily reduces damage output.
LitanyoftheLeech Litany of the Leech Neutral
A defensive stance ability. While this stance is active any enemies who attack the user will have some of their health stolen and given to the user.
LitanyofWeakening Litany of Weakening Neutral
A defensive stance ability. While this stance is active there is a chance that any enemies who attack the user will be Diseased. This Disease heavily reduces offensive ratings.
WardoftheVengeful Ward of the Vengeful Neutral
Gives a Tribute to all nearby groupmates. If any of these groupmates are attacked there is a chance that their attacker will be Diseased. This Disease reduces the effectiveness of all incoming healing.
WardoftheWicked Ward of the Wicked Neutral
Gives a Tribute to all nearby groupmates. If any of these groupmates are attacked there is a chance that their attacker's offensive and defensive ratings will be lowered.


See AlsoEdit

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