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Destroyer

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[edit] Destroyer Abilities

* Click on an ability's name to see more details *


Air Abilities
Erode Defense +1 Charges
A physical attack that deals moderate Air damage and Diseases the target, reducing their resistance to Air attacks. This effect can stack multiple times.
Flurry -3 Charges
A physical attack that deals devastating Air damage to the target and gives the user a Tribute. This Tribute increases the user's Air damage output for a short time.
Frailty +1 Charges
A physical attack that deals moderate Air damage and Diseases the target, increasing the amount of damage they take from attacks.
Razorwind -3 Charges
Creates a small field that surrounds the user. All enemies caught within this field are dealt moderate Air damage every few seconds.
Stagger Lash -3 Charges
A physical attack that deals heavy Air damage and Diseases the target, lowering their physical defense ratings.
Whirlwind -3 Charges
A deadly physical three-swing combo attack. The first swing deals Air damage to the target, the second swing deals damage over time, and the third swing stuns them. If one swing misses then all subsequent swings also miss.
Nature Abilities
Adrenaline -3 Charges
A Boon that greatly increases the user's damage for a short period of time, but leaves them exhausted afterwards, making them less effective. This ability is self only.
Bane Slash +1 Charges
A physical attack that deals moderate Nature damage and Poisons the target. This Poison deals low damage over time.
Beast of Prey -1 Charges
While this Boon is active, whenever the user inflicts physical damage there is a chance that their damage will be increased for a very short time.
Dance of the Duelist -2 Charges
A Boon that greatly increases the user's defensive ratings. This ability is self only.
Maul -3 Charges
A physical attack that deals heavy Nature damage and Poisons the target. This Poison pulses every few seconds, and with each pulse there is a chance the target will be stunned. Targets are less likely to succumb to disruption effects the more often they are used.
Paralyze +1 Charges
A physical attack that Poisons the target, decreasing their movement speed and dealing moderate Nature damage over time. Targets are less likely to succumb to disruption effects the more often they are used.
Puncture -3 Charges
A physical attack that Poisons the target, dealing heavy damage over time. User must be behind the target in order to perform this attack.
Summon -3 Charges
A physical attack that forces the target to teleport towards the user. The target will be stunned momentarily after the teleport. Targets are less likely to succumb to disruption effects the more often they are used.
Swashbuckler's Slice -1 Charges
A physical attack that deals moderate Nature damage and gives the user a Boon. This Boon increases movement speed for a short time.
Toxic Touch -3 Charges
A deadly physical attack that deals devastating Nature damage and Poisons the target. If the target is healed while this Poison is active, they will suffer additional Nature damage.
Fire Abilities
Fire Strike +2 Charges
A physical attack that deals low Fire damage to the target.
Fire Stab +1 Charges
A physical attack that deals moderate Fire damage to the target.
Flame Stomp -2 Charges
A physical attack that deals heavy Fire damage and has a chance to stun any nearby enemies. Targets are less likely to succumb to disruption effects the more often they are used.
Elemental Burn -1 Charges
Creates a sphere of Torment around the user, removing at least one Blessing, Tribute, Mark or Boon effect from all nearby enemies.
Engulf -1 Charges
A physical attack that deals moderate Fire damage to all enemies near the user.
Magilock -2 Charges
A physical attack that silences the target, making them unable to use any spiritual abilities. Targets are less likely to succumb to disruption effects the more often they are used.
Backstab -3 Charges
A physical attack that deals moderate Fire damage and stuns the target. Damage is delivered regardless of any damage absorption shields the target may have. User must be behind the target in order to perform this attack. Targets are less likely to succumb to disruption effects the more often they are used.
Berserker's Rage -3 Charges
A Mark that greatly increases the user's damage at the cost of their defenses. This ability is self only.
Retribution -3 Charges
Gives the user a Mark. If the user is attacked by an enemy while this Mark is active, the user's damage output will increase.
Burning Blade -3 Charges
A physical attack that deals heavy Fire damage to the target.
Magivault -3 Charges
A physical attack that silences all enemies near the user, making them unable to use any spiritual abilities. Targets are less likely to succumb to disruption effects the more often they are used.
Blast Wave -5 Charges
A physical attack that deals devastating Fire damage to all enemies near the user.
Rampage of the Flamelord -5 Charges
A deadly physical three-swing combo attack that deals Fire damage with each hit. Each swing inflicts more damage than the last, but if one swing misses then all subsequent swings also miss.
Countdown -5 Charges
A physical attack that deals heavy Fire damage and places a Countdown Torment on the target. If this Torment is not cured swiftly, it will explode, dealing Fire damage to the target and their nearby allies.
Dispatch -6 Charges
A swift Deathblow attack that can only be performed upon enemies with very low health. Once begun, no enemy can escape from a Deathblow.
Killer's Pirouette -6 Charges
A swift Deathblow attack that can only be performed upon enemies with very low health. Once begun, no enemy can escape from a Deathblow.
Whirling Dervish -6 Charges
A rear Deathblow attack that can only be performed upon enemies with very low health and that have their backs to you. Once begun, no enemy can escape from a Deathblow.
Crucify -10 Charges
A swift Deathblow attack that can only be performed upon enemies with very low health. Once begun, no enemy can escape from a Deathblow.
Bloodletting -10 Charges
A deadly physical attack that deals heavy Fire damage and Torments all nearby enemies. This Torment increases the amount of damage that the target takes.
Cruelty -10 Charges
A swift Deathblow attack that can only be performed upon enemies with very low health. Once begun, no enemy can escape from a Deathblow.
Neutral Abilities
Barrage Neutral
Causes the user to rush toward and attack their target. This attack knocks back the target and other nearby enemies. Targets are less likely to succumb to disruption effects the more often they are used.
Blitz Neutral
Causes the user to rush toward their target and attack their target, dealing Air damage.
Desolate Neutral
A physical attack that has a chance to remove Boons from the target.
Enervate Neutral
A physical attack that has a chance to remove Tributes from the target.
Hymn of Bloodrage Neutral
A defensive stance ability. While this stance is active, there is a chance the user will receive a Mark that will increase their offensive ratings and damage output whenever they are attacked.
Hymn of Keres Neutral
A defensive stance ability. While this stance is active, Fire damage will be dealt to all nearby enemies whenever the user is attacked.
Litany of the Fade Neutral
A defensive stance ability. While this stance is active there is a chance that beneficial effects will be removed from any enemies who attack the user. The enemy's nearby allies may also have their beneficial effects removed.
Ravage Neutral
A physical attack that has a chance to remove Marks from the target.
Reaver of Air Neutral
With this Tribute active, any time the user hits an enemy target they have a chance to remove a Tribute from that enemy. This ability is self only.
Reaver of Fire Neutral
With this Mark active, any time the user hits an enemy target they have a chance to remove a Mark from that enemy. This ability is self only.
Reaver of Nature Neutral
With this Boon active, any time the user hits an enemy target they have a chance to remove a Boon from that enemy. This ability is self only.
Reaver of Water Neutral
With this Blessing active, any time the user hits an enemy target they have a chance to remove a Blessing from that enemy. This ability is self only.
Rend Neutral
A physical attack that has a chance to remove Blessings from the target.
Seize Neutral
Causes the user to rush toward their target and stuns them. Targets are less likely to succumb to disruption effects the more often they are used.
Talisman of Serpent's Stare Neutral
A defensive stance ability. While this stance is active there is a chance that any enemies who attack the user will be Poisoned. If the enemy then uses an ability, the Poison will be triggered, dealing heavy Nature damage to them over time.
Unstoppable Strike Neutral
Causes the user to rush forward toward their target and deal Fire damage. Any hold effects afflicting the user will be broken when this ability is used.


[edit] See Also