A physical attack that deals moderate Air damage and Diseases the target, reducing their resistance to Air attacks. This effect can stack multiple times.
A physical attack that deals devastating Air damage to the target and gives the user a Tribute. This Tribute increases the user's Air damage output for a short time.
A deadly physical three-swing combo attack. The first swing deals Air damage to the target, the second swing deals damage over time, and the third swing stuns them. If one swing misses then all subsequent swings also miss.
A Boon that greatly increases the user's damage for a short period of time, but leaves them exhausted afterwards, making them less effective. This ability is self only.
A physical attack that deals heavy Nature damage and Poisons the target. This Poison pulses every few seconds, and with each pulse there is a chance the target will be stunned. Targets are less likely to succumb to disruption effects the more often they are used.
A physical attack that Poisons the target, decreasing their movement speed and dealing moderate Nature damage over time. Targets are less likely to succumb to disruption effects the more often they are used.
A physical attack that forces the target to teleport towards the user. The target will be stunned momentarily after the teleport. Targets are less likely to succumb to disruption effects the more often they are used.
A deadly physical attack that deals devastating Nature damage and Poisons the target. If the target is healed while this Poison is active, they will suffer additional Nature damage.
A physical attack that deals heavy Fire damage and has a chance to stun any nearby enemies. Targets are less likely to succumb to disruption effects the more often they are used.
A physical attack that silences the target, making them unable to use any spiritual abilities. Targets are less likely to succumb to disruption effects the more often they are used.
A physical attack that deals moderate Fire damage and stuns the target. Damage is delivered regardless of any damage absorption shields the target may have. User must be behind the target in order to perform this attack. Targets are less likely to succumb to disruption effects the more often they are used.
A physical attack that silences all enemies near the user, making them unable to use any spiritual abilities. Targets are less likely to succumb to disruption effects the more often they are used.
A deadly physical three-swing combo attack that deals Fire damage with each hit. Each swing inflicts more damage than the last, but if one swing misses then all subsequent swings also miss.
A physical attack that deals heavy Fire damage and places a Countdown Torment on the target. If this Torment is not cured swiftly, it will explode, dealing Fire damage to the target and their nearby allies.
A rear Deathblow attack that can only be performed upon enemies with very low health and that have their backs to you. Once begun, no enemy can escape from a Deathblow.
A deadly physical attack that deals heavy Fire damage and Torments all nearby enemies. This Torment increases the amount of damage that the target takes.
Causes the user to rush toward and attack their target. This attack knocks back the target and other nearby enemies. Targets are less likely to succumb to disruption effects the more often they are used.
A defensive stance ability. While this stance is active, there is a chance the user will receive a Mark that will increase their offensive ratings and damage output whenever they are attacked.
A defensive stance ability. While this stance is active there is a chance that beneficial effects will be removed from any enemies who attack the user. The enemy's nearby allies may also have their beneficial effects removed.
A defensive stance ability. While this stance is active there is a chance that any enemies who attack the user will be Poisoned. If the enemy then uses an ability, the Poison will be triggered, dealing heavy Nature damage to them over time.
Causes the user to rush forward toward their target and deal Fire damage. Any hold effects afflicting the user will be broken when this ability is used.