Gaming
 

Enchantments

From FuryWiki

Equipment can have various properties such as increasing damage, armor, (de)buff durations, offense, defense, and others. These are referred to as enchantments. Enchantments come in two flavors, as described below.

Also below is a list of various enchantments from random loot and the type of gear it showed up on (Armor, Weapons, or Ornaments). Weapon in this case means both physical weapon and spiritual focus. This list is of course an ongoing project.

Finally, enchantments are usually more powerful on higher tier items. For this reason percentages and numbers are not listed, only effect types.

Contents

[edit] Enchantment Types

[edit] Standard

Standard enchantments are passive effects that are "always on". They stack with one another across all equipment pieces. The name of the standard enchantment on a piece of equipment follows the equipment name as a suffix.

[edit] Reactive

Reactive enchantments have a chance of becoming active in response to an event, e.g. getting hit or using a buff. Once a reactive enchantment is triggered there will be a 15 second cool down where additional reactive enchantments will not trigger. Crowd control reactive enchantments, e.g. disarm or silence, have a 25 second cool down where additional crowd control reactive enchantments will not trigger. It is possible for multiple reactive enchantments to trigger on the same event. However, only a limited number of damage dealing reactive enchantments can stack at the same time. The name of the reactive enchantment on a piece of equipment precedes the equipment name as a prefix.

[edit] Armor Enchantments

[edit] Standard

Name Effect(s)
Ahdria +x% physical damage
Bulwark +x all armor (fire, water, nature, air)
Courage +x fire armor, +y max hit points
Defiler +x% decay spiritual
Dermmerr +x spiritual offense
Empire + max hit points
Flux +x% debuff duration
Force +x physical offense
Gates +x physical defense
Glaciers +x water armor, +y fire armor
Hadralas +x air armor
Halo +x fire armor, +y spiritual defense
Healer +x% life spiritual abilities
Invoker +x% death spiritual abilities
Ironwood +x nature armor
Icingdeath +x% water damage, +y% growth abilities
Lithrani +x% water damage
Mern -x incoming fire damage
Moon +x spiritual offense
Noria +x spiritual defense
Palinor -x incoming air damage
Pantheon +x spiritual offense, +x% fire damage
Permafrost +x water armor, -y incoming fire damage
Sixlanar -x incoming nature damage
Sorran +x fire armor
Temple +x nature armor, +y physical defense
Thadocia +x water armor
Trondor +x% nature damage
Vernus -x incoming water damage
Zeyma +x% spiritual damage


[edit] Reactive

Trigger Name Effect(s)
on get hit Beastbound -incoming nature charges by x
on get hit physical Brawlmaster's +x physical ratings for y seconds
on hit Commander's cures x of each debuff (curse, torment, disease, poison) from self
on get debuffed Fiery -incoming nature damage by x for y seconds
on buff Firesong +x fire charges to user
on incoming hostile fire Flamedevil's -incoming nature damage by x for y seconds
on death Revenant's x% chance to revive at y% hp
on get hit Sacred heals x every y seconds for z seconds
on get debuffed Stone-twisted absorbs next x nature damage within y seconds
on incoming hostile air Stormhewn absorbs the next x air damage within y seconds
on get buffed Stormsong adds x air charges to user
on incoming hostile nature Tribal -x incoming fire damage by x for y seconds
on get hit physical Voracious x% chance to deal y damage to target and receive z% of that in life
on get debuffed Windraver's decrease opponents air damage by x% for y seconds

[edit] Weapon Enchantments

[edit] Standard

Name Effect(s)
Barrier +x% water damage, +y physical ratings
Dermerr +x offense
Force +x physical offense
Gates +x physical defense
Gravedigger +x% decay physical abilities, +y% air damage
Kibosh +x offense
Legends +x% nature damage, +y physical offense
Lion +x% nature damage, +y% death physical abilities
Lithrani +x% water damage
Longevity +x% buff duration
Mern -x incoming fire damage
Noria +x spiritual defense
Palinor -x% incoming air damage
Rizzen +x% air damage
Siege +x physical defense, +y% debuff duration
Sixlanar -x% incoming nature damage
Solemn +x physical ratings
Thorns -x nature damage, +y% spiritual damage
Trondor +x% nature damage
Vernus -x incoming water damage


[edit] Reactive

Trigger Name Effect(s)
on debuff Flameswept reduces incoming fire charges on target by x
on get debuffed Geomancer reduce opponent's hp by x every y seconds for z seconds
on hit Stonetested reduce opponent's hp by x every y seconds for z seconds
on hit Sundancer deals x nature Ki damage

[edit] Ornament Enchantments

[edit] Standard

Name Effect(s)
Aiding +x% outgoing healing
Acid +x% decay spiritual abilities, +y% growth physical abilities
Azzarak +x% base movement rate
Bat +x% growth physical abilities, +y% growth abilities
Bombardment +x% fire damage, +y% death spiritual abilities
Carrion-Making +x physical offense
Champion +x% life physical abilities
Cloudburst +x% life spiritual abilities, +y% air damage
Dastard +x spiritual defense
Deeds +x offense, +y% life physical abilities
Defiler +x% decay spiritual abilities
Devotion +x% debuff duration, +y% buff duration, +z% decay physical abilities
Echoes +x% air damage, +y% buff duration
Executioner +x% decay physical abilities, +y defense
Fiend +x% death abilities, +y% life spiritual abilities
Flux +x% debuff duration
Forest +x% nature damage, +y offense
Frostwyrm +x% growth spiritual abilities, +y% water damage
Fueling +x% fire damage, +y% growth abilities
Invoker +x% death spiritual abilities
Journeyman +x% debuff duration, +y% nature damage
Kibosh +x offense
Loathing +x% death abilities
Longevity +x% buff duration
Lords +x% physical damage, +y% debuff duration
Lynx +x% decay physical abilities, +y% growth abilities
Mending +x% incoming healing
North +x% water damage, +y% air damage
Oracle +x% growth spiritual abilities
Overlord +x% decay physical abilities
Phoenix +x physical offense, +y% death spiritual abilities
Puglisim +x defense
Purity +x% life abilities
Raven +x% decay spiritual abilities, +y% nature damage
Rizzen +x% air damage
Rush +x% fire damage, +y% base movement rate
Shocking +x% death abilities, +y% air damage, +z% decay abilities
Torment +x% fire damage, +y% air damage
Trondor +x% nature damage
Tymia +x% fire damage
Undertaker +x% death abilities, +y% growth physical abilities
Undying +x% buff duration, +y% life abilities
Vision +x% buff duration, +y% life spiritual abilities
Warden +x% growth physical abilities


[edit] Reactive

Trigger Name Effect(s)
on incoming hostile fire Drownedman's increase water damage by x% for y seconds
on get hit physical Duelkeeper's decrease target's physical defense by x for y seconds
on buff Flamestrong adds x fire charges to user
on get hit Flarebound reduce incoming fire charges on target by x
on get hit Hexmaegi decrease target's spiritual offense by x for y seconds
on debuff Nightmaegi decrease target's spiritual offense and physical offense by x for y seconds
on heal Prelate cures x debuff of each type (Poison, Disease, Torment, Curse) on target
on get hit Stormbound reduces incoming air charges on target by x
on debuff Stygian decrease target's incoming healing by x% for y seconds
on debuff Warriorbane decrease target's physical damage by x% for y seconds