A weak Air aligned heal that gives the user a Tribute, improving the power of their healing abilities for a short time. This effect can stack multiple times.
An Air aligned ability that heals a moderate amount of damage on all nearby teammates, but at the expense of the user's own health. Teammates healed by this ability cannot be healed by it again for a short time. Targets are less likely to succumb to disruption effects the more often they are used.
Resurrects the target and gives them a Tribute. This Tribute will heavily increase the target's damage output and also heal them over time. However, once the Tribute expires, the target will lose a large portion of their health.
A spiritual attack that deals heavy Air damage and has a chance to stun the target. Targets are less likely to succumb to disruption effects the more often they are used.
A spiritual attack that Poisons the target, dealing heavy Nature damage over time. There is also a chance that this Poison will suddenly intensify, dealing increased damage.
A Nature aligned ability that heals a moderate amount of damage and creates a Boon on the target. There is a chance this Boon will heal the target each time they take damage.
A spiritual attack that knocks back all enemies near the user, dealing them heavy Nature damage in the process. Targets are less likely to succumb to disruption effects the more often they are used.
A spiritual attack that pacifies the target. This effect is broken if the target takes damage. Targets are less likely to succumb to disruption effects the more often they are used.
A spiritual attack that deals moderate Water damage to the target, ignoring their armor ratings to increase damage. Targets are less likely to succumb to disruption effects the more often they are used.
A spiritual attack that deals heavy Water damage and has a chance to root the target in place. Targets are less likely to succumb to disruption effects the more often they are used.
A spiritual attack that pacifies all nearby enemies. This effect is broken if the target takes damage. Targets are less likely to succumb to disruption effects the more often they are used.
Creates a large field of Blessing at the user's location that pulses every few seconds. Each pulse has a chance that any negative effects afflicting nearby groupmates.
Creates a field at the targeted location. This field will destroy any enemy owned persistent fields within. This ability also makes it impossible to use any new field abilities in the affected area for a short time after.
A Water aligned ability that heals a moderate amount of damage and Blesses the target. There is a chance this Blessing will heal the target each time they take damage.
A spiritual ability that deals Water damage to the target and Curses them. While this Curse is active there is a chance that any combatant who attacks the target will be healed.
Resurrects the target and gives them a Blessing. This Blessing dramatically increases their effectiveness for a short time, making every action they take more potent. However, once the Blessing expires the target is exhausted, leaving them less effective than normal and reducing their movement speed.
A defensive stance ability. While this stance is active, there is a chance the user will receive a Tribute whenever they are attacked. This Tribute increases armor ratings and is stackable.
A defensive stance ability. While this stance is active there is a chance that any enemies who attack the user will receive moderate Nature damage over time.