A physical attack that deals moderate Air damage and Diseases the target, lowering their resistance to Air attacks. This effect can stack multiple times.
A physical attack that deals heavy Air damage to the target. There is also a chance the attack will jump to other nearby enemies, damaging them as well.
A risky ability that heals the user, but also Diseases them. This Disease deals moderate damage over time. This ability can be used multiple times, but beware, the Disease effect will multiply with each use and can eventually kill the user.
A powerful Air aligned heal ability that also removes negative effects from the target. This ability requires the user to sacrifice a considerable amount of their health to complete. Ability cannot be used on self.
A physical attack that deals heavy Air damage to the target and gives the user a Tribute. This Tribute creates a damage shield on the user for a short time.
Surrounds the user with the Boon of the Earthmaster. This Boon pulses every few seconds, improving the armor and incoming healing attributes of all nearby groupmates. This effect is stackable.
A physical attack that deals heavy Nature damage and Poisons the target. While this Poison is active, there is a chance that the target will receive Nature damage over time whenever they are hit with Nature damage.
A physical attack that teleports all enemies in front of the user to a random location nearby. Targets are less likely to succumb to disruption effects the more often they are used.
A risky ability that heals the user over time, but also dramatically reduces their health intermittently throughout the duration of the effect. This ability is self only.
A physical attack that deals heavy Water damage to the target, ignoring their armor to improve damage. This ability also temporarily increases the effectiveness of the user's Life aligned abilities.
If the user is killed while this Blessing is active they can instantly resurrect at the location they died. Any nearby enemies will be damaged and stunned when the user resurrects. This ability is self only.
A Blessing that will reflect all incoming Water, Nature, Fire and Air effects used on the target for a short amount of time. Ability cannot be used on self.
A rear Deathblow attack that can only be performed upon enemies with very low health and that have their backs to you. Once begun, no enemy can escape from a Deathblow.
A physical attack that deals moderate Water damage and lowers the target's movement speed. Targets are less likely to succumb to disruption effects the more often they are used.
A physical attack that deals moderate Water damage and has a chance to root the target in place. Targets are less likely to succumb to disruption effects the more often they are used.
A physical attack that deals heavy Water damage to the target and Blesses the user. This Blessing lowers the amount of damage the user receives from attacks.
Gives the user a Blessing. Any physical abilities the user performs while this Blessing is active will have a chance to root their target. The target will stay rooted for the duration of the effect even if they are damaged. Targets are less likely to succumb to disruption effects the more often they are used.
A Blessing that makes the user immune to stun, pacify, mesmerize, knockback and teleport effects for a short amount of time. This ability is self only.
A physical attack that deals moderate Water damage and stuns the target. Targets are less likely to succumb to disruption effects the more often they are used.
Creates a Blessing on all nearby groupmates. While this Blessing is active, should any groupmates be hit with a negative effect, there is a chance they will be cured of one or more Curse, Poison, Torment or Disease affecting them.
A defensive stance ability. While this stance is active there is a chance that any Air abilities performed on the user will be reflected back on the combatant who performed them. This includes both positive and negative abilities.
A defensive stance ability. While this stance is active there is a chance that any Fire abilities performed on the user will be reflected back on the combatant who performed them. This includes both positive and negative abilities.
A defensive stance ability. While this stance is active there is a chance that any Nature abilities performed on the user will be reflected back on the combatant who performed them. This includes both positive and negative abilities.
A defensive stance ability. While this stance is active there is a chance that any Water abilities performed on the user will be reflected back on the combatant that performed them. This includes both positive and negative abilities.
Creates a Soul Pact between the target and the user. This Pact transfers health from the user to the target anytime the target takes damage regardless of distance.
Gives a Tribute to all nearby groupmates. This Tribute reduces incoming damage and has a chance to apply another damage reduction effect each time the target is hit.
Gives a Tribute to all nearby groupmates. This Tribute that increases the power of incoming healing abilities used on the target. There is also a chance the effect will stack each time the target is attacked.