A spiritual attack that deals moderate Air damage to the target and then jumps to any other nearby enemies. The attack will continue to jump until there are no more nearby enemies.
A spiritual attack that deals moderate Air damage and Diseases the target. While this Disease is active, any time the target uses an ability there is a chance that they and their nearby allies will be dealt Air damage.
A spiritual attack that deals moderate Air damage and Diseases the target. While this Disease is active, any time the target uses an ability there is a chance they will become more susceptible to Air damage.
A spiritual attack that deals moderate Air damage and Diseases the target, reducing their resistance to Air attacks. This effect can stack multiple times.
A deadly spiritual attack that stuns the target and transfers a part of their health to the user. Targets are less likely to succumb to disruption effects the more often they are used.
Creates a field at the targeted location. This field silences all enemies caught within, rendering them unable to use spiritual abilities. Targets are less likely to succumb to disruption effects the more often they are used.
A ground targeted attack that knocks back all enemies in the area, dealing them heavy Nature damage in the process. Targets are less likely to succumb to disruption effects the more often they are used.
A deadly spiritual attack that Poisons the target. This Poison pulses every few seconds, dealing heavy Nature damage to the target and their nearby allies.
A spiritual attack that deals moderate Nature damage to the target and teleports them to a random location nearby. Targets are less likely to succumb to disruption effects the more often they are used.
A deadly spiritual attack that deals devastating Nature damage and stuns the target. Targets are less likely to succumb to disruption effects the more often they are used.
A spiritual attack that knocks the target back, dealing them moderate Nature damage in the process. Targets are less likely to succumb to disruption effects the more often they are used.
A spiritual attack that deals heavy Nature damage and Poisons the target. If the target is attacked while this Poison is active they will suffer additional Nature damage.
A rear Deathblow attack that can only be performed upon enemies with very low health and that have their backs to you. Once begun, no enemy can escape from a Deathblow.
A spiritual attack that stuns the user for a short time, and the target for a slightly longer amount of time. This ability cannot be resisted or broken. Targets are less likely to succumb to disruption effects the more often they are used.
A deadly ground targeted attack that deals devastating Fire damage and stuns all enemies in a large area around the target. Targets are less likely to succumb to disruption effects the more often they are used.
A ground targeted spiritual attack that deals heavy Fire damage and stuns all nearby enemies. Targets are less likely to succumb to disruption effects the more often they are used.
A deadly ground targeted attack that deals devastating Fire damage to all enemies in the area. Using this attack leaves the user depleted, making them less effective for a short time.
A defensive stance ability. While this stance is active there is a chance that any enemies who attack the user will be mesmerized. Targets are less likely to succumb to disruption effects the more often they are used.
Places a field at the user's location. While fighting within this field, the user's spiritual offense will be greatly increased. However, the amount of damage they take from physical attacks will also increase.
Places a field at the user's location. While fighting within this field, the effectiveness of the user's Death spiritual abilities will be greatly increased. However, there is also a chance the user will be stunned briefly whenever they use an ability.
Places a field at the user's location. While fighting within this field, the user's effectiveness with Death spiritual abilities will be greatly increased. However, the amount of damage they take from all attacks will also increase.
Places a field at the user's location. While fighting within this field, the effectiveness of the user's Death spiritual abilities will be greatly increased.
Places a field at the user's location. While fighting within this field, each attack performed by the user has a chance to stun the target. Targets are less likely to succumb to disruption effects the more often they are used.
Places a field at the user's location. While fighting within this field, the damage the user takes from physical attacks will be greatly lowered. However, the amount of damage they take from spiritual attacks will be increased.
Places a field at the user's location. While fighting within this field, each attack by the user will have a chance to Disease the target. This Disease increases all incoming damage done to the target.