A spiritual attack that deals moderate Air damage and Diseases the target, lowering their resistance to Air attacks. This effect can stack multiple times.
Gives a Tribute to all nearby groupmates. If any of these groupmates are attacked there is a chance that their attacker's outgoing damage will be reduced.
Gives a Tribute to all nearby groupmates. If any of these groupmates are attacked, there is a chance that their attacker's maximum health will be lowered.
A spiritual attack that deals moderate Air damage and fills the target with Terror. While this Terror effect is active, the target is incapacitated and will take heavily increased damage from the next attack performed upon them. This effect is broken as soon as the target takes damage. Targets are less likely to succumb to disruption effects the more often they are used.
Creates a field at the targeted location that Diseases all enemies caught within. This Disease lowers movement speed and ability effectiveness and lingers on even if the enemies leave the field.
Creates a field at the targeted location Diseases all enemies caught within. This Disease lowers the victim's movement speed, offensive and defensive ratings, and also deals Air damage to them every few seconds.
A spiritual attack that deals moderate Air damage to all nearby enemies and fills them with Terror. While this Terror effect is active, the enemy targets are incapacitated and will take heavily increased damage from the next attack performed upon them. This effect is broken as soon as the target takes damage.
Creates a field at the targeted location. All enemies caught within this field are Diseased, making them immune to all charge manipulation effects and unable to generate charges.
A deadly spiritual attack that Torments the target. While this Torment is active, if the target performs a heal ability there is a chance they will be silenced and therefore unable to perform any spiritual abilities for a short time. This silence cannot be removed and will last until the effect wears off.
A spiritual attack that Torments the target. While this Torment is active if a healing ability is used on the target, there is a chance that any subsequent healing abilities used on the target will have no effect.
A ground targeted spiritual attack that roots all enemies in the area in place. This root will be broken if the enemy is damaged. Targets are less likely to succumb to disruption effects the more often they are used.
A spiritual attack that roots the target in place. The target will stay rooted for the duration of the effect even if they are damaged. Targets are less likely to succumb to disruption effects the more often they are used.
A spiritual attack that deals heavy Fire damage and Torments the target. This Torment lowers the target's effectiveness when using spiritual abilities.
A spiritual attack that deals moderate Water damage and lowers the movement speed of the target and their nearby allies. Targets are less likely to succumb to disruption effects the more often they are used.
A spiritual attack that deals heavy Water damage and Curses the target, reducing the effectiveness of the target's healing abilities. While this Curse is active, if the target attempts to perform a heal they will take additional Water damage.
A spiritual attack that deals moderate Water damage to the target, ignoring their armor ratings to increase damage. Targets are less likely to succumb to disruption effects the more often they are used.
A spiritual attack that deals moderate Water damage and Curses all enemies in front of the user. This Curse lowers physical damage and movement speed. Targets are less likely to succumb to disruption effects the more often they are used.
Creates a field at the targeted location. This field pulses every few seconds dealing moderate Water damage to all enemies caught within. With each pulse there is a chance enemies within the field will be thrown into the air. Targets are less likely to succumb to disruption effects the more often they are used.
A ground targeted ability that will mesmerizes any enemies in the area. Targets are less likely to succumb to disruption effects the more often they are used.
A ground targeted ability that creates a field of Curse. This Curse lowers the effectiveness of healing abilities used on all combatants within, regardless of whether they are enemies or allies.
Creates a field at the user's location, this field will root any enemies within. The enemies will stay rooted for the duration of the effect unless damaged. Targets are less likely to succumb to disruption effects the more often they are used.
A spiritual attack that roots the target. This root will be broken if the target is damaged. Targets are less likely to succumb to disruption effects the more often they are used.
A defensive stance ability. While this stance is active there is a chance that any enemies who attack the user will be put to mesmerizes Targets are less likely to succumb to disruption effects the more often they are used.
A defensive stance ability. While this stance is active there is a chance that any enemies who attack the user will be Tormented. This Torment heavily reduces damage output.
A defensive stance ability. While this stance is active there is a chance that any enemies who attack the user will be Diseased. This Disease heavily reduces offensive ratings.
Gives a Tribute to all nearby groupmates. If any of these groupmates are attacked there is a chance that their attacker will be Diseased. This Disease reduces the effectiveness of all incoming healing.
Gives a Tribute to all nearby groupmates. If any of these groupmates are attacked there is a chance that their attacker's offensive and defensive ratings will be lowered.