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Champion Abilities[]

* Click on an ability's name to see more details *


Air Abilities
Annihilate Annihilate +1 Charges
A physical attack that deals moderate Air damage and Diseases the target, lowering their resistance to Air attacks. This effect can stack multiple times.
ArcofPower Arc of Power -3 Charges
A physical attack that deals heavy Air damage to the target. There is also a chance the attack will jump to other nearby enemies, damaging them as well.
Bulwark Bulwark -2 Charges
A Tribute that greatly lowers incoming damage but also reduces the user's chance to hit when attacking enemies. This ability is self only.
DeathWish Death Wish -4 Charges
A risky ability that heals the user, but also Diseases them. This Disease deals moderate damage over time. This ability can be used multiple times, but beware, the Disease effect will multiply with each use and can eventually kill the user.
GraceoftheMartyr Grace of the Martyr -3 Charges
A powerful Air aligned heal ability that also removes negative effects from the target. This ability requires the user to sacrifice a considerable amount of their health to complete. Ability cannot be used on self.
Riposte Riposte -3 Charges
A physical attack that deals heavy Air damage to the target and gives the user a Tribute. This Tribute creates a damage shield on the user for a short time.
Stormguard Stormguard -1 Charges
A Tribute that reduces the amount of damage taken by all nearby groupmates.
Sunder Sunder -3 Charges
A physical attack that deals heavy Air damage and Diseases the target. This Disease lowers the effectiveness of the target's armor.
Warcharger Warcharger +1 Charges
A physical attack that deals moderate Air damage to the target, ignoring their armor ratings to increase damage.
Nature Abilities
Banish Banish -1 Charges
A physical attack that deals moderate Nature damage to the target and teleports them to a random location nearby.
BoonoftheEarthmaster Boon of the Earthmaster -4 Charges
Surrounds the user with the Boon of the Earthmaster. This Boon pulses every few seconds, improving the armor and incoming healing attributes of all nearby groupmates. This effect is stackable.
BoonoftheSundancer Boon of the Sundancer -1 Charges
A Boon that renders the user immune to all field based effects for a short amount of time. This ability is self only.
Deliverance Deliverance -3 Charges
A physical attack that deals heavy Nature damage to the target and has a chance to remove any negative effects on the user.
GroupReflect Group Reflect -1 Charges
Creates a Boon on all nearby groupmates. This Boon lowers incoming damage and reflects it back at the attacker.
IntrepidStrike Intrepid Strike -1 Charges
A physical attack that deals heavy Nature damage to the target and gives the user a Boon. This Boon increases maximum health.
Maim Maim -3 Charges
A physical attack that deals heavy Nature damage and Poisons the target. While this Poison is active, there is a chance that the target will receive Nature damage over time whenever they are hit with Nature damage.
Natureseal Natureseal -1 Charges
A Boon that pulses every few seconds, applying a Nature aligned damage absorption shield to the user and their nearby groupmates.
PhaseShift Phase Shift -2 Charges
A physical attack that teleports all enemies in front of the user to a random location nearby. Targets are less likely to succumb to disruption effects the more often they are used.
Reflect Reflect -1 Charges
Creates a Boon on the user. This Boon lowers incoming damage and reflects it back at the attacker.
Regenerate Regenerate -3 Charges
A risky ability that heals the user over time, but also dramatically reduces their health intermittently throughout the duration of the effect. This ability is self only.
SafePassage Safe Passage -3 Charges
A Boon that makes the user and all nearby groupmates immune to negative field-based effects for a short amount of time.
SerpentStrike Serpent Strike +1 Charges
A physical attack that deals moderate Nature damage and Poisons the target. This Poison deals low damage over time.
Water Abilities
BladePlunge Blade Plunge -4 Charges
A physical attack that deals heavy Water damage to the target, ignoring their armor to improve damage. This ability also temporarily increases the effectiveness of the user's Life aligned abilities.
BlessingoftheTidekeeper Blessing of the Tidekeeper -10 Charges
A Blessing that creates a powerful Water aligned damage absorption shield on the user and their nearby allies.
BrandoftheRevenant Brand of the Revenant -3 Charges
If the user is killed while this Blessing is active they can instantly resurrect at the location they died. Any nearby enemies will be damaged and stunned when the user resurrects. This ability is self only.
Death grip Death Grip -10 Charges
A swift Deathblow attack that can only be performed upon enemies with very low health. Once begun, no enemy can escape from a Deathblow.
Defender'sShell Defender's Shell -4 Charges
A Blessing that absorbs a large amount of damage but also renders the target unable to use abilities. This ability can be used on any ally.
ElementalMirror Elemental Mirror -5 Charges
A Blessing that will reflect all incoming Water, Nature, Fire and Air effects used on the target for a short amount of time. Ability cannot be used on self.
FatalFinish Fatal Finish -6 Charges
A rear Deathblow attack that can only be performed upon enemies with very low health and that have their backs to you. Once begun, no enemy can escape from a Deathblow.
FreezingStroke Freezing Stroke +1 Charges
A physical attack that deals moderate Water damage and lowers the target's movement speed. Targets are less likely to succumb to disruption effects the more often they are used.
FrostSting Frost Sting +1 Charges
A physical attack that deals moderate Water damage and has a chance to root the target in place. Targets are less likely to succumb to disruption effects the more often they are used.
FrostStrike Frost Strike +2 Charges
A physical attack that deals heavy Water damage to the target, ignoring their armor ratings to increase damage.
FrozenFuror Frozen Furor -3 Charges
A physical attack that deals heavy Water damage to the target and Blesses the user. This Blessing lowers the amount of damage the user receives from attacks.
Iceforge Iceforge -3 Charges
Gives the user a Blessing. Any physical abilities the user performs while this Blessing is active will have a chance to root their target. The target will stay rooted for the duration of the effect even if they are damaged. Targets are less likely to succumb to disruption effects the more often they are used.
Lobotomize Lobotomize -10 Charges
A swift Deathblow attack that can only be performed upon enemies with very low health. Once begun, no enemy can escape from a Deathblow.
MaskoftheMerciless Mask of the Merciless -6 Charges
A swift Deathblow attack that can only be performed upon enemies with very low health. Once begun, no enemy can escape from a Deathblow.
Massacre Massacre -6 Charges
A swift Deathblow attack that can only be performed upon enemies with very low health. Once begun, no enemy can escape from a Deathblow.
MightoftheRighteous Might of the Righteous -3 Charges
A Blessing that makes the user immune to stun, pacify, mesmerize, knockback and teleport effects for a short amount of time. This ability is self only.
Renew Renew -3 Charges
A powerful short range Water aligned heal ability. Ability cannot be used on self.
Requiem Requiem -1 Charges
If the user is killed while this Blessing is active they can instantly resurrect at the location they died.
Slam Slam -1 Charges
A physical attack that deals moderate Water damage and stuns the target. Targets are less likely to succumb to disruption effects the more often they are used.
Tranquility Tranquility -2 Charges
Creates a Blessing on all nearby groupmates. While this Blessing is active, should any groupmates be hit with a negative effect, there is a chance they will be cured of one or more Curse, Poison, Torment or Disease affecting them.
Virtue Virtue -3 Charges
A Blessing that increases the user's spiritual defense every time they take damage from spiritual attacks. This ability is self only.
Neutral Abilities
Dragnet Dragnet Neutral
A ranged physical attack that drags the target towards the user, reducing their movement speed in the process.
Frostseal Frostseal Neutral
A Blessing that gives the target a moderate Water aligned damage absorption shield.
MirrorAir Mirror Air Neutral
A defensive stance ability. While this stance is active there is a chance that any Air abilities performed on the user will be reflected back on the combatant who performed them. This includes both positive and negative abilities.
MirrorFire Mirror Fire Neutral
A defensive stance ability. While this stance is active there is a chance that any Fire abilities performed on the user will be reflected back on the combatant who performed them. This includes both positive and negative abilities.
MirrorNature Mirror Nature Neutral
A defensive stance ability. While this stance is active there is a chance that any Nature abilities performed on the user will be reflected back on the combatant who performed them. This includes both positive and negative abilities.
MirrorWater Mirror Water Neutral
A defensive stance ability. While this stance is active there is a chance that any Water abilities performed on the user will be reflected back on the combatant that performed them. This includes both positive and negative abilities.
SavingGrace Saving Grace Neutral
A Tribute that has a chance to apply a small damage absorption shield to all nearby groupmates whenever they take damage.
SoulPact Soul Pact Neutral
Creates a Soul Pact between the target and the user. This Pact transfers health from the user to the target anytime the target takes damage regardless of distance.
Stormseal Stormseal Neutral
Gives a Tribute to all nearby groupmates. This Tribute reduces incoming damage and has a chance to apply another damage reduction effect each time the target is hit.
Vigor Vigor Neutral
Gives a Tribute to all nearby groupmates. This Tribute that increases the power of incoming healing abilities used on the target. There is also a chance the effect will stack each time the target is attacked.


See Also[]

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