Oracle Abilities[]
* Click on an ability's name to see more details *
Air Abilities |
Channel Air | +4 Charges | |
A spiritual ability that creates Air charges on the user. |
Nature Abilities |
Boon of the Forestlord | -5 Charges | |
A Boon that increases the amount of damage the user and their nearby groupmates can deal. |
Bramble | -1 Charges | |
Creates a wall at the targeted location, blocking movement for all combatants. |
Channel Nature | +4 Charges | |
A spiritual ability that creates Nature charges on the user. |
Cyclone | -4 Charges | |
Creates a Cyclone at the targeted location, this Cyclone will deal Nature damage and knock back all enemies caught within. Targets are less likely to succumb to disruption effects the more often they are used. |
Defender's Dart | +2 Charges | |
A spiritual attack that deals low Nature damage to the target and gives the user a Boon. This Boon increases armor ratings. |
Magi Boost | -10 Charges | |
A Boon that dramatically increases the charge generation rate on the user and their nearby allies. |
Mischief | -3 Charges | |
A spiritual attack that deals moderate Nature damage to the target and teleports them to a random location nearby. Targets are less likely to succumb to disruption effects the more often they are used. |
Spirit of the Ironwood | -2 Charges | |
A Boon that increases the armor ratings of all groupmates near the user. |
Thicket | -3 Charges | |
Creates a hollow wall at the target location. This wall can be used to block movement, to trap enemies within, or even to temporarily protect an ally. |
Venom Spike | +1 Charges | |
A spiritual attack that deals moderate Nature damage and Poisons the target. This Poison deals low damage over time. |
Wild Impact | -4 Charges | |
A spiritual attack that deals heavy Nature damage to the target and knocks back all of their nearby allies. Targets are less likely to succumb to disruption effects the more often they are used. |
Fire Abilities |
Bloodfire | -1 Charges | |
A Mark that increases the amount of damage the user and their nearby groupmates can deal. |
Channel Fire | +4 Charges | |
A spiritual ability that creates Fire charges on the user. |
Dragon's Breath | +1 Charges | |
A spiritual attack that deals moderate Fire damage to all enemies in front of the user. |
Fire Wall | -3 Charges | |
Creates a wall of Fire at the targeted location. Any combatants attempting to pass through this wall will burst into flames taking devastating Fire damage, regardless of whether they are enemy or ally. |
Incinerate | -3 Charges | |
A spiritual attack that deals heavy Fire damage to the target. |
Red Exile | -1 Charges | |
A ground targeted ability that will cause all enemies in the area to be teleported to a random location nearby. Targets are less likely to succumb to disruption effects the more often they are used. |
Solar Shot | +1 Charges | |
A spiritual attack that deals moderate Fire damage to the target. |
Wildfire | -3 Charges | |
A ground targeted spiritual attack that deals heavy Fire damage to all enemies in the area. |
Water Abilities |
Channel Water | +4 Charges | |
A spiritual ability that creates Water charges on the user. |
Freezing Shot | -3 Charges | |
A spiritual attack that deals heavy Water damage and has a chance to root the target and their nearby allies in place. Targets are less likely to succumb to disruption effects the more often they are used. |
Gale | +1 Charges | |
A spiritual attack that deals moderate Water damage to the target. |
Icebringer's Hammer | -3 Charges | |
A spiritual attack that deals heavy Water damage to the target, ignoring their armor ratings to increase damage. |
Icicle | +1 Charges | |
A spiritual attack that deals moderate Water damage and lowers the target's movement speed. Targets are less likely to succumb to disruption effects the more often they are used. |
Lionheart | -2 Charges | |
A Blessing that increases the maximum health of all nearby groupmates. |
Salvation | +1 Charges | |
A Blessing that gives the user and their groupmates a chance to be automatically healed whenever they take damage. |
Shield of Valor | +1 Charges | |
Gives a Blessing to all nearby groupmates. If any of these groupmates are attacked there is a chance that their armor ratings will increase. |
Neutral Abilities |
Accelerate | Neutral | |
A Boon that increases the movement speed of the user. |
Blink | Neutral | |
Causes the user to instantly teleport forwards a short distance. |
Canticle of the River | Neutral | |
A defensive stance ability. While this stance is active there is a chance that Water charges will be generated on the user whenever they are attacked. |
Courage | Neutral | |
A Boon that increases the maximum health and defensive ratings of all nearby groupmates. |
Haste | Neutral | |
A Boon that increases the movement speed of all nearby groupmates. |
Hymn of Dragonfire | Neutral | |
A defensive stance ability. While this stance is active there is a chance that Fire charges will be generated on the user whenever they are attacked. |
Litany of the Thunderlord | Neutral | |
A defensive stance ability. While this stance is active there is a chance that Air charges will be generated on the user whenever they are attacked. |
Lure Air | Neutral | |
A spiritual ability that lures a number of Air charges from the target and gives them to the user. This ability can be used on both enemies and allies. |
Lure Fire | Neutral | |
A spiritual ability that lures a number of Fire charges from the target and gives them to the user. This ability can be used on both enemies and allies. |
Lure Nature | Neutral | |
A spiritual ability that lures a number of Nature charges from the target and gives them to the user. This ability can be used on both enemies and allies. |
Lure Water | Neutral | |
A spiritual ability that lures a number of Water charges from the target and gives them to the user. This ability can be used on both allies and enemies. |
Mistburn | Neutral | |
A spiritual ability that reverses all Water and Fire charges on the target. Any Water charges the target has will become Fire charges, and vice versa. This ability can be used on both enemies and allies. |
Nature's Freedom | Neutral | |
Gives the target a Boon. This Boon breaks any hold effects used on the target for a short time. |
Repel Air | Neutral | |
A spiritual ability that takes a number of Air charges from the user and gives them to the target. This ability can be used on both enemies and allies. |
Repel Fire | Neutral | |
A spiritual ability that takes a number of Fire charges from the user and gives them to the target. This ability can be used on both enemies and allies. |
Repel Nature | Neutral | |
A spiritual ability that takes a number of Nature charges from the user and gives them to the target. This ability can be used on both enemies and allies. |
Repel Water | Neutral | |
A spiritual ability that takes a number of Water charges from the user and gives them to the target. This ability can be used on both enemies and allies. |
Rotwood | Neutral | |
A spiritual ability that reverses all Nature and Air charges on the target. Any Nature charges the target has will become Air charges, and vice versa. This ability can be used on both enemies and allies. |
Strip Air | Neutral | |
A spiritual ability that removes all Air charges from the target. This ability can be used on both enemies and allies. |
Strip Fire | Neutral | |
A spiritual ability that removes all Fire charges from the target. This ability can be used on both enemies and allies. |
Strip Nature | Neutral | |
A spiritual ability that removes all Nature charges from the target. This ability can be used on both enemies and allies. |
Strip Water | Neutral | |
A spiritual ability that removes all Water charges from the target. This ability can be used on both enemies and allies. |
Talisman of the Heartlands | Neutral | |
A defensive stance ability. While this stance is active there is a chance that Nature charges will be generated on the user whenever they are attacked. |
Trickster's Step | Neutral | |
Breaks any holds on the user and the causes them to instantly teleport forwards a short distance. |