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There are currently 6 different gametypes in Fury which range from 2 player one on one duels to 16 player team versus team capture the flag. These battles take place within instanced zones called warzones. Within each warzone there are assorted power-ups that respawn after a time.

Players can participate in battles by speaking to War Masters located throughout the sanctuary zones. Each gametype has its own War Master who will give a brief description of the gametype as well as the number of matches currently running and the estimated wait time for the player. War Masters also allow players to set a map preference. Once queued by the War Master, players will automatically be matched against players of similar rank and skill.

Players can also directly challenge others to battles by using the Challenge System feature.


Bloodbath - Training GroundsEdit

Team Game No
Game Mode Free For All Deathmatch
Total Players 4
Total Bots 4
Skill Level Novice to Intermediate
Map Size Small

Gain points by killing enemies and collecting their blood tokens. The player with the most points after 10 minutes wins the match.

DetailsEdit

Bloodbath - Training Grounds pits 4 players and 4 computer controlled bots against one another in a kill or be killed free-for-all battle. You win bloodbath by having the most blood points at the end of battle. Blood points are honed in two ways: first, by killing opponents and second, by collecting and holding blood tokens.

Blood points from defeating enemies are awarded to everyone who damaged the enemy, based upon how much damage they dealt to the enemy before they fell. Enemies with higher scores (their names appear orange or red) are worth more than those below you in score (grey names).

A single blood token appears on the body of every defeated enemy. Blood tokens give you blood points periodically based on how many tokens you currently hold (you can hold up to 5 tokens at once). If you kill any enemies with a deathblow you automatically gain their blood token. Besides blood points and blood tokens you also regain health from killing enemies. The amount of health you regain is based upon how much damage you dealt to the enemy before they fell.

Bloodbath - Training Grounds Tie-Breaker RulesEdit

If there are two combatants tied in points at the end of the game, tie-breaker time is added to the game and the point leader after that period is the victor.

Respawn RulesEdit

You have an unlimited number of respawns in bloodbath, but dying takes away a percentage of your blood points. Your collected blood tokens also disappear when you die.

Participant RulesEdit

A bloodbath - training grounds battle consists of 8 ungrouped players. You must be ungrouped in order to enter matchmaking for a bloodbath - training grounds contest.

Time Limit RulesEdit

Bloodbath is set to last 10 minutes with a possible tie-breaking period of 50 seconds.

Bloodbath - Training Grounds MapsEdit

Mausoleum of Thodrus

Winnowing Pass


BloodbathEdit

Team Game No
Game Mode Free For All Deathmatch
Total Players 8
Skill Level Intermediate to Advanced
Map Size Small to Medium

Gain points by killing enemies and collecting their blood tokens. The player with the most points after 10 minutes wins the match.

DetailsEdit

Bloodbath pits up to 8 players against one another in a kill or be killed free-for-all battle. You win bloodbath by having the most blood points at the end of battle. Blood points are honed in two ways: first, by killing opponents and second, by collecting and holding blood tokens.

Blood points from defeating enemies are awarded to everyone who damaged the enemy, based upon how much damage they dealt to the enemy before they fell. Enemies with higher scores (their names appear orange or red) are worth more than those below you in score (grey names).

A single blood token appears on the body of every defeated enemy. Blood tokens give you blood points periodically based on how many tokens you currently hold (you can hold up to 5 tokens at once). If you kill any enemies with a deathblow you automatically gain their blood token. Besides blood points and blood tokens you also regain health from killing enemies. The amount of health you regain is based upon how much damage you dealt to the enemy before they fell.

Bloodbath Tie-Breaker RulesEdit

If there are two combatants tied in points at the end of the game, tie-breaker time is added to the game and the point leader after that period is the vicotr.

Respawn RulesEdit

You have an unlimited number of respawns in bloodbath, but dying takes away a percentage of your blood points. Your collected blood tokens also disappear when you die.

Participant RulesEdit

A bloodbath consists of 8 ungrouped players. You must be ungrouped in order to enter matchmaking for a bloodbath contest.

Time Limit RulesEdit

Bloodbath is set to last 10 minutes with a possible tie-breaking period of 50 seconds.

Bloodbath MapsEdit

Mistwood

Cloudrider Temple

Courtyard

Winnowing Pass


CarnageEdit

Team Game Yes
Game Mode Player vs Player vs Bot Team
Total Player Teams 2
Players per Team 4
Total Bots 16
Skill Level Novice to Intermediate
Map Size Medium to Large

Kill NPC bots, collect their blood tokens and return them to your base to score points. The team with the most points wins the match.

DetailsEdit

Carnage pits two competing groups against a team of bots. The object is to be the first team to earn 500 blood points. You earn blood points by defeating the bots and returning the blood tokens they drop to your base.

You can carry a maximum of 10 blood tokens at one time. If you are defeated, either by the bots or members of the enemy group, any blood tokens you are carrying will be lost. The number of blood tokens someone is carrying is displayed as small blood drop icons above their status bar.

Unlike bloodbath you do not gain any benefit from carrying blood tokens nor can you obtain blood tokens from defeating members of the enemy group. You can only score blood points by turning in blood tokens at your base.

Carnage Tie-Breaker RulesEdit

If the teams are tied at the end of the game, the time is extended. At the end of the tie-breaker with neither group earning 500 blood points the group with the least number of deaths is the victor.

Respawn RulesEdit

You have an unlimited number of respawns in carnage, but you lose all blood tokens you were carrying when you die.

Participant RulesEdit

Carnage teams consist of four players forming one group.

Time Limit RulesEdit

Carnage is set to last 10 minutes with a possible tie-breaker period of 3 minutes. However, the game always ends whenever one group earns 500 blood tokens.

Carnage MapsEdit

Colosseum

Ghost Valley

Castle Bloodbane

Elimination 4v4Edit

Team Game Yes
Game Mode Group vs Group
Total Player Teams 2
Players per Team 4
Skill Level Intermediate to Advanced
Map Size Small to Medium

Elimination 4v4 is a group versus group contest, with the goal being to kill off the other group before they kill you. Combat in elimination takes place during rounds, the first group to win 3 rounds is the victor. A round ends when all members of one group are dead, or when the time limit is up.

After each round is complete, groups are reset to their starting areas with full health and all positive and negative effects removed. Between rounds there is a brief period in which combatants can prepare themselves for the next round of combat.

Elimination 4v4 Tie-Breaker RulesEdit

If the time in the tie-breaker period runs out and both teams have surviving members, the team with the most surviving members wins. If both teams have the same number of players remaining, the group with the most total health wins.

Respawn RulesEdit

If you are killed in elimination you cannot respawn until the current round is over.

Participant RulesEdit

Elimination 4v4 teams consist of four players forming one group.

Time Limit RulesEdit

Elimination 4v4 rounds are set to last 5 minutes with a possible tie-breaker period of 60 seconds.

Elimination 4v4 MapsEdit

Mistwood

Cloudrider Temple

Colosseum

Courtyard

Mausoleum of Thodrus

Winnowing Pass


Elimination 1v1Edit

Team Game No
Game Mode 1v1 Dueling
Skill Level Novice to Advanced
Map Size Small

Elimination 1v1 is a player versus player contest, with the goal being to kill the other player before they kill you. Combat in elimination takes place during rounds, the first player to win 2 rounds is the victor. A round ends when a player dies, or when the time limit is up.

After each round is complete, players are reset to their starting areas with full health and all positive and negative effects removed. Between rounds there is a brief period in which combatants can prepare themselves for the next round of combat.

Elimination 1v1 Tie-Breaker RulesEdit

If the time in the tie-breaker period runs out and both players have survived, the player with the most total health wins.

Respawn RulesEdit

If you are killed in elimination 1v1 you cannot respawn until the current round is over.

Participant RulesEdit

Elimination 1v1 teams consist of a single player.

Time Limit RulesEdit

Elimination 1v1 rounds are set to last 5 minutes with a possible tie-breaker period of 60 seconds.

Elimination 1v1 MapsEdit

Boneyard

Seat of Tymia

Stormsteed Arena

The Retreat


VortexEdit

Team Game Yes
Game Mode Team vs Team
Total Player Teams 2
Players per Team 8
Skill Level Intermediate to Advanced
Map Size Large

Kill perkons to capture crystals and return them to your base. The first team to get 4 crystals wins.

DetailsEdit

Vortex is a contest in which two teams compete in a resource race to capture four vortex crystals. Vortex crystals can be captured in two ways: the first is to attack the perkon (an insect like creature) and carry the crystal it drops back to your base. Perkons spawn at the beginning of battle and respawn periodically after being killed. The second way is to raid the enemy teams base and steal crystals they have collected. The first team to capture and hold four vortex crystals in their base is the victor.

To pick up vortex crystals, from the ground or from the enemy teams base, left-click on them at close range. While carrying a vortex crystal your speed is reduced and you are unable to perform any of your abilities, so it is best to have support from your teammates when attempting a crystal capture. If you get in trouble when carrying a vortex crystal you can drop it by single-clicking on the crystal icon which is displayed in the buffs section of the user interface.

Vortex Tie-Breaker RulesEdit

If the teams are tied at the end of the game, the first team to have the lead and score a crystal capture wins. If the score is still tied at the end of the tie-breaker period the team with the best overall performance is the victor.

Respawn RulesEdit

You have an unlimited number of respawns in vortex, however the time you must wait between respawns is increased depending on the number of deaths you have suffered in the last 10 minutes of play.

Participant RulesEdit

A vortex team consists of 8 players in a maximum of two groups.

Time Limit RulesEdit

The time limit for a vortex battle is 17 minutes with a possible tie-breaker period of 3 minutes. However, the game always ends when one team captures four vortex crystals.

Vortex MapsEdit

Divide

Druje Dam

Isle of Mournvale

Venom Glade

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