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Invoker

From FuryWiki

[edit] Invoker Abilities

* Click on an ability's name to see more details *


Air Abilities
Chain Lightning -3 Charges
A spiritual attack that deals moderate Air damage to the target and then jumps to any other nearby enemies. The attack will continue to jump until there are no more nearby enemies.
Discharge -3 Charges
A spiritual attack that deals heavy Air damage and Diseases the target, lowering their offensive ratings.
Electrify -1 Charges
A spiritual attack that deals moderate Air damage and Diseases the target. While this Disease is active, any time the target uses an ability there is a chance that they and their nearby allies will be dealt Air damage.
Expose +1 Charges
A spiritual attack that deals moderate Air damage and Diseases the target. While this Disease is active, any time the target uses an ability there is a chance they will become more susceptible to Air damage.
Ion Storm +1 Charges
A spiritual attack that deals moderate Air damage and Diseases the target, reducing their resistance to Air attacks. This effect can stack multiple times.
Power Shot -3 Charges
A spiritual attack that deals moderate Air damage and Diseases the target. This Disease increases the amount of damage done by all Air attacks.
Soul Flux -3 Charges
A deadly spiritual attack that stuns the target and transfers a part of their health to the user. Targets are less likely to succumb to disruption effects the more often they are used.
Thunderblast -3 Charges
A ground targeted attack that deals heavy Air damage to all nearby enemies and Diseases them. This Disease reduces their maximum health.
Voiceless -4 Charges
Creates a field at the targeted location. This field silences all enemies caught within, rendering them unable to use spiritual abilities. Targets are less likely to succumb to disruption effects the more often they are used.
Nature Abilities
Aftershock -3 Charges
A ground targeted attack that knocks back all enemies in the area, dealing them heavy Nature damage in the process. Targets are less likely to succumb to disruption effects the more often they are used.
Contaminate -3 Charges
A deadly spiritual attack that Poisons the target. This Poison pulses every few seconds, dealing heavy Nature damage to the target and their nearby allies.
Expel -1 Charges
A spiritual attack that deals moderate Nature damage to the target and teleports them to a random location nearby. Targets are less likely to succumb to disruption effects the more often they are used.
Lodestone -3 Charges
A deadly spiritual attack that deals devastating Nature damage and stuns the target. Targets are less likely to succumb to disruption effects the more often they are used.
Miasma -1 Charges
A Boon that pulses every few seconds, dealing damage to all nearby enemies.
Sun Beam -1 Charges
A spiritual attack that knocks the target back, dealing them moderate Nature damage in the process. Targets are less likely to succumb to disruption effects the more often they are used.
Swamp Scourge -3 Charges
Creates a field at the targeted location. This field Poisons all enemies caught within, dealing Nature damage over time and slowing their movement.
Torture +1 Charges
A spiritual attack that deals moderate Nature damage and Poisons the target, dealing low damage over time.
Venom Splash -3 Charges
A spiritual attack that deals heavy Nature damage and Poisons the target. If the target is attacked while this Poison is active they will suffer additional Nature damage.
Fire Abilities
Backdraft +1 Charges
A spiritual attack that deals moderate Fire damage to all enemies in front of the user.
Butcher -6 Charges
A swift Deathblow attack that can only be performed upon enemies with very low health. Once begun, no enemy can escape from a Deathblow.
Cleave -10 Charges
A swift Deathblow attack that can only be performed upon enemies with very low health. Once begun, no enemy can escape from a Deathblow.
Eruption +1 Charges
A ground targeted spiritual attack that deals moderate Fire damage to all enemies in the area.
Explosion +1 Charges
A spiritual attack that deals moderate Fire damage to all enemies near the user.
Fireball -5 Charges
A spiritual attack that deals heavy Fire damage to the target and their nearby allies.
Firestorm -2 Charges
A Mark that will deal Fire damage to all nearby enemies whenever the user is hit with physical damage.
Flame Bolt +1 Charges
A spiritual attack that deals moderate Fire damage to the target.
Flame Dart +2 Charges
A spiritual attack that deals low Fire damage to the target.
Flame Spike -4 Charges
A spiritual attack that deals devastating Fire damage to the target.
Hard Exit -10 Charges
A rear Deathblow attack that can only be performed upon enemies with very low health and that have their backs to you. Once begun, no enemy can escape from a Deathblow.
Hypnotize -4 Charges
A spiritual attack that stuns the user for a short time, and the target for a slightly longer amount of time. This ability cannot be resisted or broken. Targets are less likely to succumb to disruption effects the more often they are used.
Immolate -6 Charges
A swift Deathblow attack that can only be performed upon enemies with very low health. Once begun, no enemy can escape from a Deathblow.
Kingslayer -10 Charges
A long Deathblow attack that can only be performed upon enemies with very low health. Once begun, no enemy can escape from a Deathblow.
Meteor -10 Charges
A deadly ground targeted attack that deals devastating Fire damage and stuns all enemies in a large area around the target. Targets are less likely to succumb to disruption effects the more often they are used.
Pyromania -3 Charges
A spiritual attack that deals devastating Fire damage to all enemies near the user.
Ring of Fire -4 Charges
A ground targeted spiritual attack that deals heavy Fire damage and stuns all nearby enemies. Targets are less likely to succumb to disruption effects the more often they are used.
Scorch -3 Charges
A spiritual attack that deals heavy Fire damage to the target.
Supernova -7 Charges
A deadly ground targeted attack that deals devastating Fire damage to all enemies in the area. Using this attack leaves the user depleted, making them less effective for a short time.
Neutral Abilities
Hymn of Soulfire Neutral
A defensive stance ability. While this stance is active any enemies who attack the user will receive Fire damage.
Hymn of the Forgefather Neutral
A defensive stance ability. While this stance is active there is a chance that any enemies who attack the user will receive heavy Fire damage.
Litany of Stunning Neutral
A defensive stance ability. While this stance is active there is a chance that any enemies who attack the user will be mesmerized. Targets are less likely to succumb to disruption effects the more often they are used.
Talisman of Serpent's Bite Neutral
A defensive stance ability. While this stance is active there is a chance that any enemies who attack the user will receive Nature damage over time.
Way of the Brash Neutral
Places a field at the user's location. While fighting within this field, the user's spiritual offense will be greatly increased. However, the amount of damage they take from physical attacks will also increase.
Way of the Daring Neutral
Places a field at the user's location. While fighting within this field, the effectiveness of the user's Death spiritual abilities will be greatly increased. However, there is also a chance the user will be stunned briefly whenever they use an ability.
Way of the Defiant Neutral
Places a field at the user's location. While fighting within this field, the user's effectiveness with Death spiritual abilities will be greatly increased. However, the amount of damage they take from all attacks will also increase.
Way of the Righteous Neutral
Places a field at the user's location. While fighting within this field, the effectiveness of the user's Death spiritual abilities will be greatly increased.
Way of the Sentinel Neutral
Places a field at the user's location. While fighting within this field, the user's defensive ratings will be greatly increased.
Way of the Strong Neutral
Places a field at the user's location. While fighting within this field, each attack performed by the user has a chance to stun the target. Targets are less likely to succumb to disruption effects the more often they are used.
Way of the Tortoise Neutral
Places a field at the user's location. While fighting within this field, the damage the user takes from physical attacks will be greatly lowered. However, the amount of damage they take from spiritual attacks will be increased.
Way of the Vengeful Neutral
Places a field at the user's location. While fighting within this field, each attack by the user will have a chance to Disease the target. This Disease increases all incoming damage done to the target.


[edit] See Also