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Oracle Abilities Edit

* Click on an ability's name to see more details *


Air Abilities
ChannelAir Channel Air +4 Charges
A spiritual ability that creates Air charges on the user.
Nature Abilities
BoonoftheForestlord Boon of the Forestlord -5 Charges
A Boon that increases the amount of damage the user and their nearby groupmates can deal.
Bramble Bramble -1 Charges
Creates a wall at the targeted location, blocking movement for all combatants.
ChannelNature Channel Nature +4 Charges
A spiritual ability that creates Nature charges on the user.
Cyclone Cyclone -4 Charges
Creates a Cyclone at the targeted location, this Cyclone will deal Nature damage and knock back all enemies caught within. Targets are less likely to succumb to disruption effects the more often they are used.
Defender'sDart Defender's Dart +2 Charges
A spiritual attack that deals low Nature damage to the target and gives the user a Boon. This Boon increases armor ratings.
MagiBoost Magi Boost -10 Charges
A Boon that dramatically increases the charge generation rate on the user and their nearby allies.
Mischief Mischief -3 Charges
A spiritual attack that deals moderate Nature damage to the target and teleports them to a random location nearby. Targets are less likely to succumb to disruption effects the more often they are used.
SpiritoftheIronwood Spirit of the Ironwood -2 Charges
A Boon that increases the armor ratings of all groupmates near the user.
Thicket Thicket -3 Charges
Creates a hollow wall at the target location. This wall can be used to block movement, to trap enemies within, or even to temporarily protect an ally.
VenomSpike Venom Spike +1 Charges
A spiritual attack that deals moderate Nature damage and Poisons the target. This Poison deals low damage over time.
WildImpact Wild Impact -4 Charges
A spiritual attack that deals heavy Nature damage to the target and knocks back all of their nearby allies. Targets are less likely to succumb to disruption effects the more often they are used.
Fire Abilities
Bloodfire Bloodfire -1 Charges
A Mark that increases the amount of damage the user and their nearby groupmates can deal.
ChannelFire Channel Fire +4 Charges
A spiritual ability that creates Fire charges on the user.
Dragon'sBreath Dragon's Breath +1 Charges
A spiritual attack that deals moderate Fire damage to all enemies in front of the user.
FireWall Fire Wall -3 Charges
Creates a wall of Fire at the targeted location. Any combatants attempting to pass through this wall will burst into flames taking devastating Fire damage, regardless of whether they are enemy or ally.
Incinerate Incinerate -3 Charges
A spiritual attack that deals heavy Fire damage to the target.
RedExile Red Exile -1 Charges
A ground targeted ability that will cause all enemies in the area to be teleported to a random location nearby. Targets are less likely to succumb to disruption effects the more often they are used.
SolarShot Solar Shot +1 Charges
A spiritual attack that deals moderate Fire damage to the target.
Wildfire Wildfire -3 Charges
A ground targeted spiritual attack that deals heavy Fire damage to all enemies in the area.
Water Abilities
ChannelWater Channel Water +4 Charges
A spiritual ability that creates Water charges on the user.
FreezingShot Freezing Shot -3 Charges
A spiritual attack that deals heavy Water damage and has a chance to root the target and their nearby allies in place. Targets are less likely to succumb to disruption effects the more often they are used.
Gale Gale +1 Charges
A spiritual attack that deals moderate Water damage to the target.
Icebringer'sHammer Icebringer's Hammer -3 Charges
A spiritual attack that deals heavy Water damage to the target, ignoring their armor ratings to increase damage.
Icicle Icicle +1 Charges
A spiritual attack that deals moderate Water damage and lowers the target's movement speed. Targets are less likely to succumb to disruption effects the more often they are used.
Lionheart Lionheart -2 Charges
A Blessing that increases the maximum health of all nearby groupmates.
Salvation Salvation +1 Charges
A Blessing that gives the user and their groupmates a chance to be automatically healed whenever they take damage.
ShieldofValor Shield of Valor +1 Charges
Gives a Blessing to all nearby groupmates. If any of these groupmates are attacked there is a chance that their armor ratings will increase.
Neutral Abilities
Accelerate Accelerate Neutral
A Boon that increases the movement speed of the user.
Blink Blink Neutral
Causes the user to instantly teleport forwards a short distance.
CanticleoftheRiver Canticle of the River Neutral
A defensive stance ability. While this stance is active there is a chance that Water charges will be generated on the user whenever they are attacked.
Courage Courage Neutral
A Boon that increases the maximum health and defensive ratings of all nearby groupmates.
Haste Haste Neutral
A Boon that increases the movement speed of all nearby groupmates.
HymnofDragonfire Hymn of Dragonfire Neutral
A defensive stance ability. While this stance is active there is a chance that Fire charges will be generated on the user whenever they are attacked.
LitanyoftheThunderlord Litany of the Thunderlord Neutral
A defensive stance ability. While this stance is active there is a chance that Air charges will be generated on the user whenever they are attacked.
LureAir Lure Air Neutral
A spiritual ability that lures a number of Air charges from the target and gives them to the user. This ability can be used on both enemies and allies.
LureFire Lure Fire Neutral
A spiritual ability that lures a number of Fire charges from the target and gives them to the user. This ability can be used on both enemies and allies.
LureNature Lure Nature Neutral
A spiritual ability that lures a number of Nature charges from the target and gives them to the user. This ability can be used on both enemies and allies.
LureWater Lure Water Neutral
A spiritual ability that lures a number of Water charges from the target and gives them to the user. This ability can be used on both allies and enemies.
Mistburn Mistburn Neutral
A spiritual ability that reverses all Water and Fire charges on the target. Any Water charges the target has will become Fire charges, and vice versa. This ability can be used on both enemies and allies.
Nature'sFreedom Nature's Freedom Neutral
Gives the target a Boon. This Boon breaks any hold effects used on the target for a short time.
RepelAir Repel Air Neutral
A spiritual ability that takes a number of Air charges from the user and gives them to the target. This ability can be used on both enemies and allies.
RepelFire Repel Fire Neutral
A spiritual ability that takes a number of Fire charges from the user and gives them to the target. This ability can be used on both enemies and allies.
RepelNature Repel Nature Neutral
A spiritual ability that takes a number of Nature charges from the user and gives them to the target. This ability can be used on both enemies and allies.
RepelWater Repel Water Neutral
A spiritual ability that takes a number of Water charges from the user and gives them to the target. This ability can be used on both enemies and allies.
Rotwood Rotwood Neutral
A spiritual ability that reverses all Nature and Air charges on the target. Any Nature charges the target has will become Air charges, and vice versa. This ability can be used on both enemies and allies.
StripAir Strip Air Neutral
A spiritual ability that removes all Air charges from the target. This ability can be used on both enemies and allies.
StripFire Strip Fire Neutral
A spiritual ability that removes all Fire charges from the target. This ability can be used on both enemies and allies.
StripNature Strip Nature Neutral
A spiritual ability that removes all Nature charges from the target. This ability can be used on both enemies and allies.
StripWater Strip Water Neutral
A spiritual ability that removes all Water charges from the target. This ability can be used on both enemies and allies.
TalismanoftheHeartlands Talisman of the Heartlands Neutral
A defensive stance ability. While this stance is active there is a chance that Nature charges will be generated on the user whenever they are attacked.
Trickster'sStep Trickster's Step Neutral
Breaks any holds on the user and the causes them to instantly teleport forwards a short distance.

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