| Charges -3
| Cooldown 20 seconds
| Cast Time None
| Range 0-40m [5m x 5m x 1m Field]
| Style Any Focus
| Effect None
| Duration None
| Max Stack N/A
|
| Description
| Creates a field at the targeted location. This field pulses every few seconds dealing moderate Water damage to all enemies caught within. With each pulse there is a chance enemies within the field will be thrown into the air. Targets are less likely to succumb to disruption effects the more often they are used.
|
| Rank 1
| Deals 60.4-67.1 Water. Knocks the target upwards.
|
| Rank 2
| Deals 62.7-69.7 Water. Knocks the target upwards.
|
| Rank 3
| Deals 65.1-72.3 Water. Knocks the target upwards.
|
| Rank 4
| Deals 67.5-75.1 Water. Knocks the target upwards.
|
| Rank 5
| Deals 70-77.8 Water. Knocks the target upwards.
|
| Rank 6
| Deals 72.7-80.8 Water. Knocks the target upwards.
|
| Rank 7
| Deals 75.4-83.8 Water. Knocks the target upwards.
|
| Rank 8
| Deals 78.2-86.9 Water. Knocks the target upwards.
|
| Rank 9
| Deals 80.7-89.6 Water. Knocks the target upwards.
|
| Rank 10
| Deals 83.4-92.6 Water. Knocks the target upwards.
|